Lord Yanaek
Emperor
- Joined
- Aug 15, 2003
- Messages
- 1,662
T254 absolute domination (last major civilization on the map)
How many cities did you settle or capture?
My plan was to settle a few cities and then develop them while keeping the AIs with few cities (but without eliminating them) using my military, so they wouldn't produce many tourism or culture and i hoped it would help me win that culture victory without totally wasting every single of Mongolia's uniques as those are all made for war. It didn't exactly work as planned. France was too close for my comfort so i took all two of their cities and a settler. Later i also got a settler from Netherland and used it to settle near the northern NW. I played most of the game with 7 cities, 5 of those i settled myself but with only 2 self-built settlers. Obviously by the end of the game i had a bunch of former capitals in addition to this.
What did you prioritize for research and policies?
As i didn't plan to play this game half seriously, i had decided from the beginning i would build only cavalry units. As a result my first research priority was The Wheel so i could build 2 chariots to defend against barbarians with more than my starting warrior. After that i went back to those early techs i should have researched first, then got bronze working to build the unique building and start producing improved cavalry, then horseback riding and from that point i mostly teched to better cavalry units.
For policies, after Political Philosophy i went on the religious branch as i had a religion, then Feudalism and then the policy to get corps, roughly
Did you bother with Religion?
Sort of. I managed to enter a golden age in classical and went for Exodus dedication. The +4 Great Prophet points and my single Holy Site were all it took to get the 4th religion. I managed to find a relic in my first village and took Desert Folklore for Pantheon, this gave me a large faith output to buy units later.
How did you pump your Culture?
Without any unique way to do it, i did it the old way by building Theater Squares districts and great works. I also wonder-spammed a bit which helped me keep a long lasting golden age and generate some tourism. I picked reliquaries but couldn't get many apostles with Martyr and didn't see many AI apostles to kill my own anyway so i didn't try to build St-Michel.
I didn't have that much tourism, was planning to improve it with National Parks while keeping every AI small enough that they wouldn't be able to resist my pressure but after my army reached the west side of the Pangaea having left a trail of razed cities, i looked at the culture screen and noticed i was still some time away from any culture victory so on the way back i decided to end the game by conquering what was left of them (usually their capital alone) so in the end it didn't matter at all.
Did you instigate any major wars?
Obviously
Were City-States helpful?
Yes, especially Kabul to get some crazy promoted units.
How did the new features help you?
I really like Governors. At last there is something to reward you for growing your cities rather than spamming backwater towns all over the map which i hardly consider "building an empire". In this game i decided to promote Amani in order to ensure i would keep Kabul for the entire game. Double XP is really cool.
Any surprises you ran into, how did you deal with it?
Not really
Did you enjoy the game?
In the end, yes, but probably only because i played it to use my civilization uniques rather than follow the victory condition. Otherwise it would have been like playing "the neutrals" because everything about Mongolia calls for a single victory : domination. They have nothing for peaceful games and almost nothing for early wars followed by peaceful development which is usually what works best for culture (at least for me).
How many cities did you settle or capture?
My plan was to settle a few cities and then develop them while keeping the AIs with few cities (but without eliminating them) using my military, so they wouldn't produce many tourism or culture and i hoped it would help me win that culture victory without totally wasting every single of Mongolia's uniques as those are all made for war. It didn't exactly work as planned. France was too close for my comfort so i took all two of their cities and a settler. Later i also got a settler from Netherland and used it to settle near the northern NW. I played most of the game with 7 cities, 5 of those i settled myself but with only 2 self-built settlers. Obviously by the end of the game i had a bunch of former capitals in addition to this.
What did you prioritize for research and policies?
As i didn't plan to play this game half seriously, i had decided from the beginning i would build only cavalry units. As a result my first research priority was The Wheel so i could build 2 chariots to defend against barbarians with more than my starting warrior. After that i went back to those early techs i should have researched first, then got bronze working to build the unique building and start producing improved cavalry, then horseback riding and from that point i mostly teched to better cavalry units.
For policies, after Political Philosophy i went on the religious branch as i had a religion, then Feudalism and then the policy to get corps, roughly
Did you bother with Religion?
Sort of. I managed to enter a golden age in classical and went for Exodus dedication. The +4 Great Prophet points and my single Holy Site were all it took to get the 4th religion. I managed to find a relic in my first village and took Desert Folklore for Pantheon, this gave me a large faith output to buy units later.
How did you pump your Culture?
Without any unique way to do it, i did it the old way by building Theater Squares districts and great works. I also wonder-spammed a bit which helped me keep a long lasting golden age and generate some tourism. I picked reliquaries but couldn't get many apostles with Martyr and didn't see many AI apostles to kill my own anyway so i didn't try to build St-Michel.
I didn't have that much tourism, was planning to improve it with National Parks while keeping every AI small enough that they wouldn't be able to resist my pressure but after my army reached the west side of the Pangaea having left a trail of razed cities, i looked at the culture screen and noticed i was still some time away from any culture victory so on the way back i decided to end the game by conquering what was left of them (usually their capital alone) so in the end it didn't matter at all.
Did you instigate any major wars?
Obviously
Were City-States helpful?
Yes, especially Kabul to get some crazy promoted units.
How did the new features help you?
I really like Governors. At last there is something to reward you for growing your cities rather than spamming backwater towns all over the map which i hardly consider "building an empire". In this game i decided to promote Amani in order to ensure i would keep Kabul for the entire game. Double XP is really cool.
Any surprises you ran into, how did you deal with it?
Not really
Did you enjoy the game?
In the end, yes, but probably only because i played it to use my civilization uniques rather than follow the victory condition. Otherwise it would have been like playing "the neutrals" because everything about Mongolia calls for a single victory : domination. They have nothing for peaceful games and almost nothing for early wars followed by peaceful development which is usually what works best for culture (at least for me).