6otM 38 After Actions Report

remember every city is also a district and coast includes lakes for Nan Modal

Yes, this makes sense I thought probably that's why but when I checked the city cultural output it didn't seem to give +2 more, or even +2 on recently founded coast cities. Could be takes a turn to update I suppose.

Anyways this was a fun game.
 
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Science victory turn 239. 1229 points (De Gaulle).

Fitted this in between summer sunshine, World Cup and Wimbledon. Took over home continent fairly early with very few problems from Zulu or barbs. I then expanded by conquering the majority of China / Mongolia continent before focussing on space. None of the nearby AI civs had good science cities, in fact I don’t think I obtained a single seowon by conquest. Built 2 spaceports and rushed the projects with builder charges, with science being the limiting factor as usual. Oxford gained me the 2 least useful techs possible (!!) and India captured the 2 science CS towards the end game which were minor irritants. I liberated these CS to regain suzerainship during an Emergency, finally obtaining the 3 emergency achievement in this game.

Korea was OK to play. The seowon seems great but the hill requirement and district placement restrictions can be a pain:- there were no seowon locations in several conquered cities. The UA related to seowon is also map-dependent. The governor science + culture bonus was handy. The hwacha was good so long as you remembered it could not move and shoot.

I need to expand earlier for quicker SV.
 

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Science victory T314, 1886 AD, score: 869

I loved the island plates map, it is less chaotic than throwing all civs into a single continent, It was perfect for this kind of game, where one is trying to get along with everyone and focus on science. I expected lots of trouble from the Zulus in the south, but we got along nicely. Same with all other civs, apart from India. I had alliances with all other civs exc India for the last third of the game, and managed to keep the peace until India declared war on the Zulu and I was dragged into it. But with science and tech superiority and a lot of gold, it was not difficult to manage and it did not really slow down the space programme.

I participated in my first ever 'emergency', triggered by India. It is an interesting system that tempts you to veer away from your strategy, another distraction in a game full of them. I'm always having trouble sticking to my plan.

Once again, I much appreciate still being able to play these GotMs after so many years and being able to learn from others' posts and saves. Thanks!
 

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