Science victory T288 - 1834AD - Score 904
This was a really tough one. First one of the last few games where my initial 3 archers + 1 warrior attack failed. Basically had my timing push on China delayed by an attack from Sumeria and a heavy barb wave just enough to prevent me from taking more than one city. I was not sure how to proceed after that. I was planning to play most of the game peacefully after the usual early conquest. So I sit around for 30 or 40 turns, but I didn't like the Chinese army at my borders that kept growing and finally decided to attack once I got knights and crossbowmen. From there, I went on and off with war with Russia being my main target. Rolled through Sumeria in the process.
I am shocked at the T169 victory. I know that I couldn't fully execute my planned strategy and I don't feel as confident in playing science (and cultural) victory as well as domination. Nonetheless, I still got all the relevant great scientists, but I was unaware of all the tricks to build parts so fast. I probably also didn't go through the tech tree as optimally but, hey, I am here to learn

I am still very happy that I managed to win this one in a reasonable time. Given how things were going I really didn't know whether I was going to pull it off until at least T150 or even T200. Also, still looks like I fared better than most, so I won't complain
- How many cities did you settle or capture?
8 settled, 16 captured (5 from China, 2 from Sumeria, the rest from Russia).
- What did you prioritize for research and policies?
For tech, I opened AH into archery as usual. Then tried to prioritize a bit more non-war tech, going writing/currency/apprenticeship a little earlier than usual and trying to get up some districts. Unfortunately, that was kind of short-lived, as I had to tech aggressively to war all the way into the modern era to guard myself from Russia's cultural victory.
For civics, nothing in particular to push through. I had a loose focus on military tech, mostly to form corps and armies that were fundamental in taking on Russia.
For government, I started classical republic as I meant to play peacefully most of the game. Then switched to monarchy as I was heavy on military through most of the game. Finally went into communism thinking that the bonus production was the best thing for science victory... I am now aware of the democracy + big ben + purchase all scientists + build everything in one turn trick and will plan on that for the next game...
- Did you use war to get to Space? Who did you send to the dustbin of history?
Way more war than I was planning on initially. I had my sights on China first. First attack failed, so I had to wait until I had knights and crossbowmen to take them down. Didn't eliminate them from the game though. Next was Sumeria as I was trying to find my way to Russia via land. Didn't eliminate them either. Declared on Russia a couple of times, but I had to wait until the modern age before I was really competitive enough to take cities from them, since they were ahead of me in teach for the entire game.
- What did you build for an Army and how did it change?
Started 3 archers + 1 warrior. Then went the usual combined army. Built a few chariots into knights and horsemen into cavalry. Upgraded melee and ranged too. Added new units to heavily upgraded ones to form corps first and armies a little later. I like the combined army because it always allows me to have something decent to fight with while some of the other units can be used to finish off and/or sit out a few rounds while they wait for upgrades. The continued lack of iron really really hurt me. I should have founded a crappy city just to get iron but I didn't feel like it and was left trying to get at least 1 via trading while almost everybody hated me due to warmongering.
- Did you use diplomacy? How?
I intended to, but ended up using very little. I managed to maintain good relationship with France most of the time, until they suddenly decided to declare on me during the modern era and get their swordsmen/catapults/chariots destroyed by my mech infantry / modern armor / helicopters, lol.
After taking a good amount of cities from Peter, he gave me 3 more in a peace deal, but this basically had no influence on the game as it was very late.
- Did religion come into play in your game, please explain.
Ignored as usual. Sumeria managed to convert 3 civs and stopped there.
- Were City-States helpful?
Built up to 6 envoy in commercial / science ones. I was in a tough competition with America over Stockholm. I typically don't waste my time in this kind of stuff, but I really wanted to make sure they didn't get that bonus. The bonus was in fact pretty helpful. I ended up with 15 envoys there.
- Any surprises you ran into, how did you deal with it?
Quite a few this time. From my initial attack on China failing, to finding out very late that Russia was on my continent to realizing after a few turns that my knights were not healing due to the lack of iron... twice.
Regarding diplomacy, I was surprised when France declared on me in the modern age, when I had an infinitely more powerful army than theirs. We were on good terms for most of the game, although they refused to ever befriend me. I was also surprised that our relationship never showed warmongering penalties, while I ended up at -150 with everybody else. Not sure if this was due to their agenda or what... just weird.
As a more general comment, I am still surprised of how much you can basically ignore diplomacy all the time. I had exactly 0 units defending anywhere, the AI almost never declared on me even when my army was on the opposite side of the continent. There is much more to gain in going heavily militaristic than there is to lose... even later on in the game. I am starting to wonder whether this is a better strategy at the moment even for victory conditions other than domination (and I am not just talking about the standard early conquest).
- Did you enjoy the game?
Thoroughly. This was easily the most challenging I have played so far. I was never sure of victory until at least T150 or T200. Granted that was just because of my initial failed attack. Russia and America were both going for cultural victory. Thankfully they were going about the same pace so they kept racing against each other. I also thoroughly enjoyed stealing a ridiculous amount of great works from both of them! And the modern age war against Russia with mech infantry / modern armor / rocket artillery was awesome.
I didn't particularly like the civ + map combo. I think it would have been a bit more interesting to play on island map rather than continents. With this setup, every single unique ability / unit was basically completely useless.