Turn 126 RV Hi all. Decided to give this a whirl. I imagined that I had played a decent game until I posted here. You lot are great! I should have added more culture. I got temples too late. I built a wonder in the capital just for a giggle, but should have built more boats and explored more. Also Gitjara settled a city about turn 115 which was miles from anywhere (woulda, shoulda, coulda etc.) Anyways in answer to the creator's questions... What was your plan for achieving the VC? Errmmm... Build missionaries and convert cities... What are the major steps you planned to take? No plan really. Just get some cities down with good HS adjacency. Lots of trade routes for cash - but turned out to be overkill. Generally tried not to build stuff I didn't need. Failed of course. What events, if any, changed the plan in execution and to what new plan? Any interesting decision points? Obviously the fountain of youth was very helpful so I only ran a couple of holy site prayers or whatever they are called. Otherwise the plan was the plan - How did the leader bonus and civ unique ability impact your plan/play, if at all? Clearly cities could concentrate on districts and everything else could be bought. Builders were easy to buy so I could chop everything out reasonably quickly. - How many cities did you settle and/or capture? Where did you settle your first few cities? Settled 4 cities. Didn't settle them in the right order though due to barb and zombie activity. Slightly annoying. So city 1 was on the hill north. I guess everyone did that. City 2 and 3 took advantage of the temple of youth and 4 was way out to the north east - this went down third but should have been forth - it wasn't on the coast. - What did you prioritize for technology/civics? I went mining - astro - sailing and for civics I went for a government before temples. I think that was correct play - but I shoulda built some monuments. Big mistake. - What were key production/purchase focuses? Military units / Civilian units / Districts & city development / Wonders / Civ Unique Unit & Infrastructure? Most critical or interesting? Didn't build military at all. The boats kept my perceived strength high enough. So I prioritised holy sites, builders, harbours as builds - and tried to buy everything else. I ran the task to control zombies a couple of times and sent them to England. They weren't welcome. - Pantheon chosen and why? Religious beliefs chosen, and why? The pantheon was the one for faith for breathtaking tiles - the lens showed quite a few good tiles near city sites so I thought it would give high faith return - I think I was over 250 fpt at the end IIRC. I think there was one with mines on resources that might have worked but I assumed it was going to be a 300 turn game at the beginning. I got the cheaper missionaries too (Holy orders?). All good I think. - What governments did you select? What key policy cards did you use? Why? I beelined republic. I don't think there was any sane alternative. - Which Governors were most important; when and why? I was good with Magnus and moved him diligently for the chops. I used Pingala for culture and I used Amani to make one of the city states safely mine. - Was diplomacy/trading useful? How? Relations with other civs? I made some gold from the other civs. They all hated me because I was spamming missionaries all over their place - so it didn't take that long before it got difficult to negotiate open borders and sell diplo favour. By then I had more gold than I could spend. I ended up buying workers to make farms in case anyone opens the save file to make me look better. - Were City-States helpful? Any competition with other civs for key city states? The city states were critical to my game. The extra shots and other bonuses made a huge difference. Yerevan was attacked at one point but I managed to stand a scout on the choke and block access. Very proud of myself for that. - When did you have Dark/Golden ages? Golden ages only. The first one was pretty close to the limit I think. I remember searching for ways of getting the last couple of era score. Can't really remember sorry. - How did the game modes affect or impact your play? I built 3 corporations but they had no measurable impact. The Zombies were fun, and not too scary. I like the way they get slowly stronger. Don't attack builders apparently. Who knew? - How were the Barbarians? I think they were fine. I didn't ask. - Any surprises/frustration/elations you ran into, how did you deal with it? Well, Gitjara settling that final city in the middle of the map sucked badly. My culture sucked similarly. - Did you enjoy your game? Yes of course. I expect these games to be constructed to a high standard and this one was. My only point would be that there was no jeopardy. I never felt in danger.