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- Nov 26, 2016
- Messages
- 855
Welcome to game 163 in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.
Must Read!
Civ VI - 6otM163 Details:
Here is where you will start:
Elizabeth I - England Unique Attributes:
Elizabeth I – Leader Bonus: Drake's Legacy - +2 Trade Route capacity upon recruiting the first Great Admiral. Trade Routes to city-states gain +3 Gold for every specialty district at the origin city. +100% yields from plundering Trade Routes.
Civ Ability: Workshop of the World – Iron and Coal Mines accumulate +2 resources per turn. +100% Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% Production towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles.
Unique Unit: Sea Dog – Replaces Privateer; Unlocked by Mercantilism
Common abilities: Invisible except when within Sight range of City Centers, Encampments, Destroyers, other naval raiders, or when there is a unit in an adjacent tile. Reveals stealth units within Sight range. Can perform Coastal Raids. Has a ranged attack with Range 2. Ignores enemy zone of control.
Special abilities: Higher Ranged Strength (55 vs. 50). Can capture defeated enemy naval units. (Does not work for Barbarian or city-state ships.)
Unique Infrastructure: Royal Navy Dockyard – Replaces Harbor; Unlocked by Celestial Navigation
Effects: Lower Production cost (27 vs. 54). +1 Movement for all units built in Dockyard. +2 Gold when built on a foreign continent. Major bonus (+2 Gold) for being adjacent to the City Center. Standard bonus (+1 Gold) for each adjacent Sea resource. Minor bonus (+½ Gold) for each adjacent District. +2 Great Admiral points per turn. Allows its parent city to build ships, even if the City Center is inland. Newly produced or purchased ships will spawn at the Royal Navy Dockyard tile. Removes movement penalties for units Embarking to and from its tile. When the Seaport is built, the parent city may construct Fleets and Armadas. Buildings grant an experience bonus to ships built in this city. Specialists add +2 Gold and +1 Food each.
Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
File Upload System
In development.
This game runs for a month and ends 18 August 2023.
Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.
Civ VI - 6otM163 Details:
Player (You): Elizabeth I - England
Victory Condition:DominationScience but all other VCs are enabled. (Goal is fewest number of turns.)
Difficulty: Deity
Civs/City-States (including player): 8 / 15
Map Type/Size: Island Plates / Standard Size
Resources: Abundant
World Age: New
Start Position: Balanced
Temperature: Hot
Rainfall: Wet
Sea Level: Low
Game pace: Standard
Disaster Intensity: 1
Game Mode(s): Monopolies, Secret Societies
Game options:
Start - Ancient Era
Enabled - Barbarians; Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.9.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required. New Leader Pass required.
Here is where you will start:
Elizabeth I - England Unique Attributes:
Spoiler Unique Attributes :
Elizabeth I – Leader Bonus: Drake's Legacy - +2 Trade Route capacity upon recruiting the first Great Admiral. Trade Routes to city-states gain +3 Gold for every specialty district at the origin city. +100% yields from plundering Trade Routes.
Civ Ability: Workshop of the World – Iron and Coal Mines accumulate +2 resources per turn. +100% Production towards Military Engineers. Military Engineers receive +2 charges. Buildings that provide additional yields when powered receive +4 of their respective yields. +20% Production towards Industrial Zone buildings. Harbor buildings grant +10 Strategic Resource stockpiles.
Unique Unit: Sea Dog – Replaces Privateer; Unlocked by Mercantilism
Common abilities: Invisible except when within Sight range of City Centers, Encampments, Destroyers, other naval raiders, or when there is a unit in an adjacent tile. Reveals stealth units within Sight range. Can perform Coastal Raids. Has a ranged attack with Range 2. Ignores enemy zone of control.
Special abilities: Higher Ranged Strength (55 vs. 50). Can capture defeated enemy naval units. (Does not work for Barbarian or city-state ships.)
Unique Infrastructure: Royal Navy Dockyard – Replaces Harbor; Unlocked by Celestial Navigation
Effects: Lower Production cost (27 vs. 54). +1 Movement for all units built in Dockyard. +2 Gold when built on a foreign continent. Major bonus (+2 Gold) for being adjacent to the City Center. Standard bonus (+1 Gold) for each adjacent Sea resource. Minor bonus (+½ Gold) for each adjacent District. +2 Great Admiral points per turn. Allows its parent city to build ships, even if the City Center is inland. Newly produced or purchased ships will spawn at the Royal Navy Dockyard tile. Removes movement penalties for units Embarking to and from its tile. When the Seaport is built, the parent city may construct Fleets and Armadas. Buildings grant an experience bonus to ships built in this city. Specialists add +2 Gold and +1 Food each.
Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
File Upload System
In development.
This game runs for a month and ends 18 August 2023.
The save is attached below.
Attachments
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