- Joined
- Nov 26, 2016
- Messages
- 838
Welcome to game 173 in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.
Must Read!
Civ VI - 6otM173 Details:
Here is where you will start:
Gorgo – Greece Unique Attributes:
Gorgo – Greece
Leader Bonus: Thermopylae –Killing a unit provides Culture equal to 50% of its Combat Strength. All units gain +1 Combat Strength for each active Military Policy card in the current government.
Civ Ability: Plato's Republic – Gains an additional Wildcard policy slot in all Governments.
Unique Unit: Hoplite – Replaces Spearman, Unlocked by Bronze Working
Common abilities: +10 Combat Strength vs. light, heavy, and ranged cavalry units.
Special abilities: +10 Combat Strength when adjacent to at least one other Hoplite.
Special traits: Higher Strength Combat Strength (28 vs. 25).
Unique Infrastructure: Acropolis – Replaces Theater Square; Unlocked by Drama & Poetry
Effects: Lower Production cost (27 vs. 54); Major bonus (+2 Culture) for each adjacent Wonder; Standard bonus (+1 Culture) for each adjacent District, +1 additional Culture if adjacent to a City Center; Major bonus (+2 Culture) for each adjacent Entertainment Complex or Water Park; Major bonus (+2 Culture) for each adjacent Pamukkale tile; Awards 1 Envoy when completed; +1 Great Writer point per turn; +1 Great Artist point per turn; +1 Great Musician point per turn; Buildings have slots for Great Works and Artifact Artifacts; Specialists add +2 Culture each
Restrictions: Must be built on hills.
File Upload System
In development.
This game runs for a month and ends 15 Jan 2024.
@The_J @Blake00
Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.
Civ VI - 6otM173 Details:
Player (You): Gorgo – Greece
Victory Condition: Culture or Diplomatic, but all other VCs are enabled (Goal is fewest number of turns.)
Difficulty: Emperor
Civs/City-States (including player): 8 / 12
Map Type/Size: Pangaea / Standard Size
Start Position: Standard
Resources: Sparce
Sea Level: Low
Game pace: Standard
Disaster Intensity: 01
Game Mode(s): Monopolies and Corporations
Game options:
Start - Ancient Era
Enabled - Barbarians; Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.54.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required. New Leader Pass required.
Here is where you will start:
Gorgo – Greece Unique Attributes:
Spoiler Unique Attributes :
Gorgo – Greece
Leader Bonus: Thermopylae –Killing a unit provides Culture equal to 50% of its Combat Strength. All units gain +1 Combat Strength for each active Military Policy card in the current government.
Civ Ability: Plato's Republic – Gains an additional Wildcard policy slot in all Governments.
Unique Unit: Hoplite – Replaces Spearman, Unlocked by Bronze Working
Common abilities: +10 Combat Strength vs. light, heavy, and ranged cavalry units.
Special abilities: +10 Combat Strength when adjacent to at least one other Hoplite.
Special traits: Higher Strength Combat Strength (28 vs. 25).
Unique Infrastructure: Acropolis – Replaces Theater Square; Unlocked by Drama & Poetry
Effects: Lower Production cost (27 vs. 54); Major bonus (+2 Culture) for each adjacent Wonder; Standard bonus (+1 Culture) for each adjacent District, +1 additional Culture if adjacent to a City Center; Major bonus (+2 Culture) for each adjacent Entertainment Complex or Water Park; Major bonus (+2 Culture) for each adjacent Pamukkale tile; Awards 1 Envoy when completed; +1 Great Writer point per turn; +1 Great Artist point per turn; +1 Great Musician point per turn; Buildings have slots for Great Works and Artifact Artifacts; Specialists add +2 Culture each
Restrictions: Must be built on hills.
Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
File Upload System
In development.
This game runs for a month and ends 15 Jan 2024.
@The_J @Blake00
The save is attached below.