(8-10) 4UC Celts

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Problem with that is you get no faith, which you'd want as a religious civ
Oh, boy, you have plenty of faith from Pictish Warriors. Didn't have to even build shrines in order to dominate with religion. There wasn't even competition. Besides, faith from Oppidum was very little anyway.
 
You are right in that it amounts to very little.
I am more concerned that later when pictish units are dead, you have little to generate faith. There is a bit on Ceileidh but no pantheon generates faith. You might even lose your religion to a strong converter.
 
Well, then that little faith from Oppidum won't save you. Could be instead +1 main yield for adjanced improvements and additional +5 faith on the Oppidum itself.
 
Well, then that little faith from Oppidum won't save you. Could be instead +1 main yield for adjanced improvements and additional +5 faith on the Oppidum itself.
I was thinking about something like that too but in my opinion it's too strong a boost at first.
 
You are right in that it amounts to very little.
I am more concerned that later when pictish units are dead, you have little to generate faith. There is a bit on Ceileidh but no pantheon generates faith. You might even lose your religion to a strong converter.
Their UA gives +3 :c5faith: per city, which is more than any pantheon could ever generate.
 
Their UA gives +3 :c5faith: per city, which is more than any pantheon could ever generate.
That's not true at all. It's about average, or even below, for what a good/appropriate pantheon will give once it's up and running with the necessary buildings/improvements. The UA's faith generation is only strong in that it's at full strength immediately as soon as the city is founded. Nothing else matches its speed (which makes it very strong for founding), but plenty of others surpass it after several turns.
 
but plenty of others surpass it after several turns.
I find very few pantheons that can surpass 3 :c5faith: on a relatively new city. Even the late but good pantheons like Springtime need to build the respective building and improve one resource. The instantly effective ones (Stars and Sky, Spirit of the Desert) need 3 resources on the correct terrain, which can only hold a few cities. Nothing beats the instant 3 :c5faith: on conversion.
 
Indeed.

I am comparing faith generation from celts versus faith generation from a "religious civ".
A nasty neighbour can convert you with missionaries in the mid gane when +3 faith has stopped scaling.

You then lose your UA.

Maybe this is fine and represents interesting gameplay, but that's the point I'm raising.
 
Indeed.

I am comparing faith generation from celts versus faith generation from a "religious civ".
A nasty neighbour can convert you with missionaries in the mid gane when +3 faith has stopped scaling.

You then lose your UA.

Maybe this is fine and represents interesting gameplay, but that's the point I'm raising.
But have you actually lose your religion as Celts? You'd have to neglet it completely to allow that happpen imho.
 
Not completely, but you can lose it on some cities, or, more commonly, struggle to get it onto conquered ones.

Mostly its something i do to the AI. I don't think they are aware they can do it to Celts.
 
They're not weak to it in the sense that it's not easier to convert them than others (it is actually harder).

But they are weak to it in the sense that if it happens to them they lose their unique pantheon.

Agree?
 
Sure, that happens to any civ. Celts have some unique bonuses to faith, so they are more resilient.
 
a lot of civs can get their UA denied, but they all have bonuses to make it really hard for that to happen

For that, Celts have two bonuses:
  1. First, their faith engine is very front loaded, which results in near-guaranteed founding. It falls off after that though, not scaling past that. Post-founding faith bonus is almost nil. The pictish warrior ability is lost on upgrade, and the 3 faith per city is not significantly better than regular pantheons for established cities.
  2. Then, post-founding, cities with their religion don't receive foreign pressure.

I agree that celtic bonuses in that area should probably be a little stronger. Founding your religion early generally kinda snowballs the religion, making this a non-issue, BUT if you do fall behind a bit, I don't think the no-pressure thing is enough. Especially since it immediately turns off for whichever cities you lose.
So yeah, I think Oppidum should have more faith rather than less.
 
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