(8-10) 4UC Celts

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No AI support though.
 
MAGI: Note while not required the UI tooltip Improvement_AdjacentImprovementYieldChanges on this improvement could look quite crazy.
 
It already breaks the Civilopedia UI.
 
What's the best solution? A table that is like Improvement_YieldFromAdjacentImprovement, so it disperses all the tooltips amongst the other improvements
That's a bit redundant.

Here is what the civilopedia looks like
Spoiler :

1721698008996.png
 
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Oh wow even the base yields break the UI.

I think we should just dynamically expand the boxes. That should be possible with lua?
 
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