Shark Diver
King
This is definitely the way to go but I am quite poor at that. But I remember doing the same to Ram a while back and he was lost. Sometimes it might be possible to steal the second initial settler from an AI. The AI will not recover from that blow either.
I rolled a really good game based on our conversation(s). Pacal, Petra start, right next to Shaka with no other neighbor in sight:
Yeah, I'll be taking both of those Settlers (along with a 3rd 10 turns later as Shak kept spamming Settlers even after I'd killed his whole army.
You can see I've got a Spearman early, which is helpful. Even more helpful, I built an Atlantist instead of a 2nd Scout on the hope of a weapons upgrade. You can see the Comp Bow getting ready to decimate his Level 1 units.
Also, barely in the pic at the top of the screen is Mt. Kilamanjaro, which I'd settle with my first Expo. So now I have 2 superior units with Mountaineering. It would be an easy thrashing of Shaka.
Here you can see Alex, who is a powerhouse, doing damage on China's Capital. My scout had to come back for Barb-control and the terrain is tough, so I haven't scouted well (hopefully I can get triremes out). I'm hoping I can get Shaka to DOW Alex. I haven't met any other neighbors to sick on Alex, so he might be a problem. I'll be working towards friendship with that bastard.
I've only met 2 CS. Yuck.
I made peace with Shaka around t55. Got Petra and Oracle, then Great Mosk, so now my Capital is a juicy target. I'm very close to a general and have units close to promotion. Did I make peace too soon?
Yup, here he comes. He won't War Alex, but he did agree to dogpile on China this turn for 4 GPT. I thought about giving him Open Borders and would have had he warred Alex, but I'll let him waste 20 turns going single file through jungle and mountains. By the time he gets back, I should have upgraded units, or maybe I can get Alex to go after him (I'm assuming Beijing will fall).
That's some pretty serious spamming by the AI. At t55 he had no military left. I didn't want to divert to Construction and slow Theology further, so I couldn't take his city with mostly Atlantists.
My conclusion is that I should have stuck with the plan to never let him breathe.
I built Petra on t68, so I'm a bit ahead of schedule. NC was t89, so that's on schedule too. Civil Service will take care of growth issues as I've had no time to build Caravans (hoping to grab that late HG....worth the risk). I'm betting this game will be t220 Culture Victory. The expos aren't strong enough to break my record, but if I can use the Mayan UA well, maybe I can make it close.