SupremacyKing2
Deity
I found this interesting video from "Emotional Husky's Civilization Stories" on youtube that discusses 7 myths that he believes the devs fell for and led them to make design mistakes in civ7.
Time stamps:
00:00 Intro
00:59 If it Ain't Broke Don't Fix It
01:52 Myth #1: civ players crave realism and accuracy.
04:21 Myth #2: peace is preferrable to war
05:46 Myth #3: single player and multi-player are the same
06:58 Myth #4: civilizations need to be balanced.
08:07 Myth #5: winning is the objective
09:06 Myth #6: late game fatigue
10:29 Myth #7: players don't finish games
11:05 Conclusion
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Personally, I don't agree with myth #6. I do think that late game fatigue is real. I've experienced it many times in my games of civ6. If we are honest, I think we have to admit that the religious and culture victories in civ6 did involve a lot of tedious clicking. So I think it is fair to look at ways to reduce unnecessary and tedious actions in order to make the late game more satisfying for players.
Time stamps:
00:00 Intro
00:59 If it Ain't Broke Don't Fix It
01:52 Myth #1: civ players crave realism and accuracy.
04:21 Myth #2: peace is preferrable to war
05:46 Myth #3: single player and multi-player are the same
06:58 Myth #4: civilizations need to be balanced.
08:07 Myth #5: winning is the objective
09:06 Myth #6: late game fatigue
10:29 Myth #7: players don't finish games
11:05 Conclusion
------------
Personally, I don't agree with myth #6. I do think that late game fatigue is real. I've experienced it many times in my games of civ6. If we are honest, I think we have to admit that the religious and culture victories in civ6 did involve a lot of tedious clicking. So I think it is fair to look at ways to reduce unnecessary and tedious actions in order to make the late game more satisfying for players.