M msw1 Warlord Joined Jul 23, 2022 Messages 214 Apr 8, 2024 #21 ^^ The simpler the better, I think. Ideally instant production should just act like regular production for all intents and purposes for that turn.
^^ The simpler the better, I think. Ideally instant production should just act like regular production for all intents and purposes for that turn.
A azum4roll Lost the game Joined Jul 17, 2018 Messages 4,698 Location Somewhere Apr 8, 2024 #22 Rekk said: Or just have it count towards defense for that turn. Click to expand... With Indulgences, spend 10000 to purchase a great person and get 100 and 100 HP for one turn!
Rekk said: Or just have it count towards defense for that turn. Click to expand... With Indulgences, spend 10000 to purchase a great person and get 100 and 100 HP for one turn!
Rekk Deity Joined Dec 9, 2017 Messages 2,725 Apr 8, 2024 #23 azum4roll said: With Indulgences, spend 10000 to purchase a great person and get 100 and 100 HP for one turn! Click to expand... I'm not familiar with how that works. But I'm not sure I'm against it.
azum4roll said: With Indulgences, spend 10000 to purchase a great person and get 100 and 100 HP for one turn! Click to expand... I'm not familiar with how that works. But I'm not sure I'm against it.
A azum4roll Lost the game Joined Jul 17, 2018 Messages 4,698 Location Somewhere Apr 8, 2024 #24 I'm not either, but that still sounds like a waste. 1000 to make your city near invulnerable for one turn isn't a good tradeoff.
I'm not either, but that still sounds like a waste. 1000 to make your city near invulnerable for one turn isn't a good tradeoff.
Legen Emperor Joined Sep 13, 2015 Messages 1,497 Apr 9, 2024 #25 It would let a city one shot an unfortunate unit.
CppMaster Deity Joined Feb 13, 2018 Messages 3,024 Location Poland Apr 9, 2024 #26 Legen said: It would let a city one shot an unfortunate unit. Click to expand... Hey! You're right. I kinda like it. It'd have more effect if cities had splash.
Legen said: It would let a city one shot an unfortunate unit. Click to expand... Hey! You're right. I kinda like it. It'd have more effect if cities had splash.
Rekk Deity Joined Dec 9, 2017 Messages 2,725 Apr 9, 2024 #27 You would have to specifically buy a great person in the city that is being attacked. azum4roll said: I'm not either, but that still sounds like a waste. 1000 to make your city near invulnerable for one turn isn't a good tradeoff. Click to expand... Last edited: Apr 9, 2024
You would have to specifically buy a great person in the city that is being attacked. azum4roll said: I'm not either, but that still sounds like a waste. 1000 to make your city near invulnerable for one turn isn't a good tradeoff. Click to expand...
S Stalker0 Baller Magnus Joined Dec 31, 2005 Messages 11,093 Apr 9, 2024 #28 MAGI: Title number was updated as it conflicted with another proposal number.
hokath Deity Joined Oct 3, 2013 Messages 2,103 Location London Apr 9, 2024 #29 It would let a city one shot an unfortunate unit. Click to expand... The hand of God.
A azum4roll Lost the game Joined Jul 17, 2018 Messages 4,698 Location Somewhere Apr 10, 2024 #30 hokath said: The hand of God. Click to expand... Einstein (Mongolian) invented a laser cannon, but it broke after one use.
hokath said: The hand of God. Click to expand... Einstein (Mongolian) invented a laser cannon, but it broke after one use.
Recursive Already Looping Moderator Supporter Joined Dec 19, 2017 Messages 6,186 Location Antarctica Jun 29, 2024 #31 Timestamp post to arrange all the threads in a neat order.