Amadhe
Emperor of Nothing
I realize this is an extremely late reply, but I'm sending it anyways as I feel somewhat strongly on this subject as can be seen in the final few "paragraphs" of this internet discourse with random strangers online (I'm self-aware of the inherent silliness of it so.. you may now have chuckle.)
Very well put, rsc2a. There is definitely a sizable community within the Modded Civ 5 those who enjoy playing modifying VP with a rotation of modmods made by lovely people like yourself. I for one greatly appreciate the lengths you have gone to here to allow for further user customization by separating the Event Packs and even going so far as to explain how to how use this within the existing framework even in this (sorta) early stage of development.
The Democratic System of the Vox Populi Congress can be somewhat bureaucratic to work through even at the best of times with simple balance suggestion, let alone something as complex as an Events Overhaul Expansion. While we all agree that Events could do with an update, we are divided on how exactly they should be balanced and as previously mentioned, it takes ages for evens simple suggestions to make past that.
I believe what rsc2a is doing is a actually better approach to actually improving the Events System by bypassing this bureaucracy entirely. Then once the mod-mod is complete and likely well-balanced for VP, we could raise a vote to add an excellent existing mod-mod into the Vox Populi Experience (skipping the layers of bureaucracy it would otherwise take entirely). Just like how Enhanced Naval Warfare was added into VP. There is precedent for it happening in the past and it could happen again in the future.
As a final note to HyprNova and others who agree with them who may or may not see this... "Be the change you'd like to see in the world."
rsc2a is making this of their own free will and sharing it for free and despite the rather rude nature of some comment they are continuing to proceed with this project. A prime example of being the change they'd like to see in VP.
It's a first step so I can get some play-testing and feedback without people having to miss out on the system they may already be used to. The whole goal (based on community feedback) is to re-imagine the events system based on these expansion packs so players could pick and choose the packs they want to play with. I'm also reaching out to the original developers to get feedback and help so it feels more like an upgrade and less of a replacement.
The initial piece of the plan was be to completely update all of the events in both base VP and (7) VP Community Events and put them in their relevant EPs. I've done this for the base VP events and have done this for much of the Community Events, but it takes a while to work through everything. I'm about to finish updating the corporate events and that would only leave the civilization events. But it takes a while, especially when you are trying to balance events across 43 different civilizations.
At the same time, I'm trying to set up templates for each category and include them in the modpack so individuals who create custom civilizations, natural wonders, religions, etc... can seamlessly create events that would plug into the expansion pack system with the same balance, look, and game feel. I'm trying for consistent diversity...lots of different events and outcomes within an expansion pack but the Natural Wonders EP itself feels internally consistent whether you own El Dorado or Mt Kailash.
Once I have pulled the old corporation and civilization events into this system and updated them, I'll set this mod to block both the core VP events as well as the (7) VP Community Events mod, and it will be just a simple matter of selecting the mod to play it.
A lot of this is simply a result of more options. Some people want events. Some don't. Some want Enlightenment Era. Some don't. Some want more Wonders. Some don't....
It is to be expected that given such a variety, there might be some conflicts. You can buy a bunch of Lego sets and, for the most part, everything works together. But there will be pieces that don't fit with other pieces, and the more sets you dump together, the greater the chance for a mismatch somewhere.
Very well put, rsc2a. There is definitely a sizable community within the Modded Civ 5 those who enjoy playing modifying VP with a rotation of modmods made by lovely people like yourself. I for one greatly appreciate the lengths you have gone to here to allow for further user customization by separating the Event Packs and even going so far as to explain how to how use this within the existing framework even in this (sorta) early stage of development.
Thanks for the effort, really. However this is a prime example of the issues raised in the in the Gaia/Sapiens vs VP discussion.
See, however much of a great effort this is - I need to manually modify mod-mod files as if I'm a developer. I realize this surely won't take more than a minute, however it's simply unintuitive and not user friendly. Plus the entire concept lacks internal harmony and I don't get that - The Civ V community develops a COMMUNITY mod, and someone like yourself wants to upgrade a unique idea in the mod (events) - why not bring all involved and simply incorporate that into the main VP mod, or at least upgrade the (7) VP Community Events. The clutter and lack of harmony is simply insane at this point. And however much people like myself are in awe of VP - this simply drives us away from using it and updating it. The mess is simply too great, and the community is in disarray, expecting every user/gamer to try and arrange numerous conflicting mod-mods to enjoy the best Civ V experience out there.
The Democratic System of the Vox Populi Congress can be somewhat bureaucratic to work through even at the best of times with simple balance suggestion, let alone something as complex as an Events Overhaul Expansion. While we all agree that Events could do with an update, we are divided on how exactly they should be balanced and as previously mentioned, it takes ages for evens simple suggestions to make past that.
I believe what rsc2a is doing is a actually better approach to actually improving the Events System by bypassing this bureaucracy entirely. Then once the mod-mod is complete and likely well-balanced for VP, we could raise a vote to add an excellent existing mod-mod into the Vox Populi Experience (skipping the layers of bureaucracy it would otherwise take entirely). Just like how Enhanced Naval Warfare was added into VP. There is precedent for it happening in the past and it could happen again in the future.
As a final note to HyprNova and others who agree with them who may or may not see this... "Be the change you'd like to see in the world."
rsc2a is making this of their own free will and sharing it for free and despite the rather rude nature of some comment they are continuing to proceed with this project. A prime example of being the change they'd like to see in VP.