Lord Yanaek
Emperor
- Joined
- Aug 15, 2003
- Messages
- 1,658
Welcome to Civ VII Game of the Month - 06
Hi there. Leif allowed me to post this map as a "guest game designer" as he's quite busy right now. I didn't originally plan to share it but after playing a couple dozen turns i thought it could be a fun map to share with you. Unfortunately i had created it with all DLCs enabled, apologies to those who don't have those. You can try to use the same seeds, you should get the same map but not the same starting location (i tested it).
How to Play
Must Read Rules!
Sovergeign & Deity difficulties. For the first time Civ7 allows the creation of the same game at multiple difficulty levels without some hazardous hacks of the save file. I decided to try and provide both a Deity and a Sovereign game. Everything should be exactly the same in both games except for the difficulty. Be sure to choose the one you want to play based on your preferences.
Starting Position

Other Useful Information
Unique Attributes:
Thread information:
Game Length:
These games will allow new and old GotM fans to play Civ7 in a friendly competitive environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play.
Hi there. Leif allowed me to post this map as a "guest game designer" as he's quite busy right now. I didn't originally plan to share it but after playing a couple dozen turns i thought it could be a fun map to share with you. Unfortunately i had created it with all DLCs enabled, apologies to those who don't have those. You can try to use the same seeds, you should get the same map but not the same starting location (i tested it).
How to Play
1. Please read our Must Read Rules and Game Details sections below for important information before playing.
2. Consult our Other Useful Information section below and ask spoiler free questions in this thread before starting your game if needed.
3. Click the 7otMxxx.Civ7save file attachment at the bottom of this post to download the Civ6 savefile.
4. Move the Civ7 savefile from your ...\Downloads folder to your ...\Documents\My Games\Sid Meier's Civilization VIi\Saves\Single folder. (This is the standard Civ67install location so please let us know if yours is different or you can't find it)
5. Load the 7otMxxx.Civ7save file in Civ7 and play the game adhering to all our Rules and Victory Conditions specified below. (In game, click Single Player, Load Game, 7otMxxx should be at the top.)
6. Once finished, report your results in the appropriate thread and attach your finished save game to your post in the final thread.
Must Read Rules!
Game DetailsWe would like to ask you to please abide by our most sacred rule: Do NOT replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time.
We also ask that you only use UI mods and not any game changing mods.
Goal for Civ7 GOTM06: Fewest turns in the Modern Age (just play the previous ages however you want to set you up for the fastest victory in the modern age)
Civ7 Scoring: In most previous Civ games, fewest turns has been a good measure; trying to determine if we should do a combo of score and legacy points or not; looking for feedback if this new method is a good measure of success or if we need to change it to something different. Poll posted.
Victory Condition: Economic (in Modern Age) (all VCs are enabled)
Player (You): Pachacuti - Mississippian (Antiquity Age)
Player (You): Inca/Any (Exploration Age) (this map was created with Inca in mind and will probably work well for them but if you'd like to experiment, feel free to do so and tell us how it turned out)
Player (You): Any (Modern Age) (modern age civilization choice is probably the least impactful)
Mementos: Garuda Statue, Imago Mundi (please do not change mementos throughout the Ages for this game)
Mementos bonuses: +1 pop in smallest settlement at the start of a celebration; +2 sight instead of +1 for scout search and lookout ability
Starting Age: Antiquity
Difficulty: Deity & Sovereign (Choose the one you prefer)
Game speed: Standard
Map Type/Size: Pangea / Standard Size
Age Length: Standard
Civs (including player): 8 Civs
Crisis: Yes
Disaster Intensity: Light
Game Seed: 2041963562
Map Seed: 2041963563
Game Options:
Start: Ancient Era
Enabled: Independent Powers
Game Version: This game was created in Civ7 version 1.2.1 as of 5 June 2025
Game Requirements: Civ7 vanilla patched plus all dlc
Sovergeign & Deity difficulties. For the first time Civ7 allows the creation of the same game at multiple difficulty levels without some hazardous hacks of the save file. I decided to try and provide both a Deity and a Sovereign game. Everything should be exactly the same in both games except for the difficulty. Be sure to choose the one you want to play based on your preferences.
Starting Position

Other Useful Information
Unique Attributes:
Spoiler Unique Attributes :
Leader: Pachacuti, Mountain King
Leader bonus:
- Leader Ability: Earth Shaker: All Buildings gain a Food adjacency for Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance. Cities gain bonus production equal to 10% of that cities food.
- Leader Attributes: Economic & Expansionist
- Starting Biases: Mountains
- Unlocks: Inca in the exploration
Thread information:
Spoiler Thread information :
Internal staff coordination -Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST game-related information in the Announcement thread.
Game Length:
This game ends 10 July 2025.