Legen
Emperor
- Joined
- Sep 13, 2015
- Messages
- 1,498
Original proposal:
(8-24) 4UC Japan
Incompatible with:
(8-24a) 4UC Japan - Less katanas, more reworks
(8-24b) Japanese medley proposal
(8-24d) Japan: just Kondei + Torii, change nothing else
Proposal
Rationale
This proposal mainly tweaks the UA for an additional focus on Engineers, and replaces the Dojo for the Tatara, one of the oldest recorded structures in Japan and known for using ironsand as a viable source of iron. These changes take inspiration from the cultural importance of their blacksmiths, with some of the most skilled producing blades that are today considered national treasures, and inspiring myths and tales that remain relevant in Japan's popular imagination. This offers historical ground for these smiths (as Engineers) to act as a trigger for the
GWAM progress, and for a dedicated UB around them.
These changes make Japan's early game more flexible and varied. An old complaint was that Japan is pigeonholed into Authority for its
Great General
Faith purchase; adding
Great Engineers means Tradition (which unlocks
Engineer
Faith purchase) has just as much merit. Similarly, the tweaked UA and the Tatara open synergies with more pantheons (God of Fire, Goddess of Beauty, Goddess of Wisdom, Tutelary Gods) than the current UA, which pigeonholes Japan towards Goddess of Protection.
These changes also address an old complaint regarding
GWAM triggers in the early game, and during peacetime. Because Japan currently lacks unique military bonuses before Steel, the military
GP trigger is often gated to Medieval Era, especially in higher difficulties. Having the "Eight Virtues of Bushido" in the UA means that going early for military
GPs is more reasonable (and more friendly to AI Oda's Conqueror personality). And adding one economic
GP workable in Ancient Era addresses both the early game and the peacetime issues, giving Japan something to work towards when not at war.
The unlocked Hokora, a type of miniature Shinto shrine common in Japan, has 2 slots for
Great Works, with a variation for each type of slot: writing, art/artifact and music. This borrows from Venice's Piazza San Marco's mechanic, and is meant to address the possibility of Japan triggering the UA faster than they can unlock buildings with the needed slots for
Great Works, regardless of type.
On the martial side, most of the Dojo's abilities are redistributed to the UA and the Samurai. The "Wounded Units fight with additional strength" that was originally in the UA, many versions ago, had gone to the Dojo (with some tweaks, a.k.a. "Eight Virtues of Bushido") to open space for an experimental UA (Sakoku), which essentially gated Japan's kit to Steel. As explained before, moving it back to the UA means the
GWAM trigger is less gated by technology. And the Samurai gets the the yields from combat, so that the UU's current playstyle and feel are largely preserved. The rationale is that, in practice, the Samurai's playstyle comes mainly from the Dojo's abilities due to both unlocking at the same time. As such, it makes sense to transfer the Dojo's abilities to the UA and the Samurai, and let the (new) UB focus on something else.
Notably, these changes should interact better with the new 4UC components. Because the Tatara asks for more reliance on specialists (including an extra Engineer slot), you have a strong incentive to run
Internal
Food trade routes, which steers Japan towards the same isolationist theme that the Kabuki promotes. And having
Art/Music theming before Industrial/Modern Era can power up the Kabuki's yields on
GWAM birth. Meanwhile, the Yamato benefits from the extra
Production that comes with a longtime focus on Engineers to cover her additional
cost.
The Tatara's free iron and the unlocked Hokora are based on historical elements, and aren't expected to help in Ancient Era. The Tatara was an unique type of furnace that existed since the 6th century and is remarked for being capable of producing iron from ironsand, an abundant resource in Japan that was largely untapped in the rest of the world; the West would first invent a method of doing so in the 18th century. It was efficient enough to play an important role in their economy, complementing the iron supply from the "mochi tetsu" (a native iron ore of similar quality to Swedish ores) and foreign imports. In game, the Tatara's free iron is expected to act roughly the same: not enough to dismiss iron tiles as a low priority, but complementing them enough that Japan's UUs aren't fully crippled by bad map RNG.
That the Tatara unlocks the Hokora, a miniature shrine with a
Faith theming bonus, is also meant to represent a key aspect of why swords play such an important role in Japanese culture: their smiths were normally also Shinto priests, with the making of a sword having mandatory rituals and sometimes forged as an offering to a Shinto shrine, even nowadays. This is the basis on how swords came to be treated as objects of art and worship in Japan. The Tatara won't provide immediate
Faith that helps with founding, as it very hard to get two
Great Works of the same type in time for that, and Japan doesn't exactly need to found in order to use their kit. Nonetheless, it has synergies with certain pantheons that may help indirectly; for instance, Tutelary Gods can generate 1 extra
Faith in a city if you get to use the Tatara's extra Engineer slot.
Amendment 1
(8-24) 4UC Japan
Incompatible with:
(8-24a) 4UC Japan - Less katanas, more reworks
(8-24b) Japanese medley proposal
(8-24d) Japan: just Kondei + Torii, change nothing else
Spoiler Japan's current kit :
UA - Shogunate
+1
Culture and
Faith from Defense Buildings. When a
Great Admiral or
Great General is born, gain 50% progress toward a
Great Artist, Writer, and Musician in your
Capital.
UB - Dojo (replaces Armory)
Unlocked at Steel
Cost: 300
Maintenance: -2
+5
Science, +3
Culture (from +2
Science)
+25 XP for all Units (from +20 XP)
+2 Military Supply (from +1 supply)
All Melee, Mounted Melee, Gunpowder, and Armored Units trained in this City receive the Eight Virtues of Bushido Promotion.
When Units created by this City gain Experience through combat, receive
Science and
Culture equal to 140% of the gained Experience.
-1
Unhappiness from
and
Distress.
UU - Samurai (replaces Longswordman)
Unlocked at Steel
Obsoletes at Rifling
Cost: 160
25
CS (from 22
)
Movement: 2
Discipline
Quick Study (+50% XP from combat)
Great Generals II (+100%
Great General Points from combat)
requires Iron
+1






UB - Dojo (replaces Armory)
Unlocked at Steel
Cost: 300

Maintenance: -2

+5



+25 XP for all Units (from +20 XP)
+2 Military Supply (from +1 supply)
All Melee, Mounted Melee, Gunpowder, and Armored Units trained in this City receive the Eight Virtues of Bushido Promotion.
When Units created by this City gain Experience through combat, receive


-1



UU - Samurai (replaces Longswordman)
Unlocked at Steel
Obsoletes at Rifling
Cost: 160

25


Movement: 2
Discipline
Quick Study (+50% XP from combat)
Great Generals II (+100%

requires Iron
Proposal
- UA receives the following adjustments:
- Loses the "+1
Culture and +1
Faith from Defensive Buildings."
- Gains "Melee Land units start with the Eight Virtues of Bushido promotion", with the following adjustments:
- Each of the eight virtues lose the heal on kill.
- Valid unit types: Recon, Melee, Gunpowder, Mounted Melee, Armor.
- Can now also trigger the
GWAM progress from
Great Engineer birth, but the
GWAM progress is lowered to 34%.
- Loses the "+1
Spoiler Japan's adjusted UA :
UA - Shogunate
Melee Land Units start with the Eight Virtues of Bushido promotion. When a
Great Engineer,
General or
Admiral is born, gain 34% progress toward a
Great Writer, Artist and Musician in your
Capital.
Melee Land Units start with the Eight Virtues of Bushido promotion. When a





Spoiler Example of how a virtue will be :
Courage
+15%
Combat Strength when attacking.
+1%
Combat Strength for every 3 HP below maximum health.
Eliminate combat penalties for being Wounded.
+15%

+1%

Eliminate combat penalties for being Wounded.
- Dojo component replaced by the Tatara, a Forge replacement with the following additions:
- Provides 1 free Iron.
- +2
Culture and +1
Science as extra base yields.
- +1
Culture and +1
Production from Engineers in the City.
- An extra Engineer slot.
- Unlocks access to 3 variations of Hokora (miniature Shinto shrine), a standalone building with the following characteristics:
- Cost: 10
Production.
- Each version comes with 2 slots of a different type of
Great Work (Writing, Art/Artifact, Music).
- Each version is mutually exclusive with each other in the same city.
- Theming requires 2 Works of the same type and from your Civilization, any Era.
- +4
base theming bonus, and +4
Faith if Themed.
- Cost: 10
Spoiler Tatara's stats :
UB - Tatara (replaces Forge):
Unlocked at Bronze Working
Cost: 110
Maintenance: -1
Iron: +1
+2
Culture and +2
Science (from +1
Science)
+1
Culture and +1
Production from Engineers in the City.
2 Engineer slots (from 1)
Unlocks access to 3 variations of Hokora, an inexpensive building with 2 slots for a certain type of
Great Work.
Nearby Iron: +1
Production, +1
Gold
Nearby Copper: +2
Gold
+1
Production from Mines worked by this City.
Hokora (writing)
1 of 3 Mutually Exclusive Unique Japanese Buildings.
Cost: 10
Contains 2 slots for
Great Works of Writing. +4
Faith if Themed.
Hokora (art)
1 of 3 Mutually Exclusive Unique Japanese Buildings.
Cost: 10
Contains 2 slots for
Great Works of Art or Artifacts. +4
Faith if Themed.
Hokora (music)
1 of 3 Mutually Exclusive Unique Japanese Buildings.
Cost: 10
Contains 2 slots for
Great Works of Music. +4
Faith if Themed.
Unlocked at Bronze Working
Cost: 110

Maintenance: -1

Iron: +1
+2



+1


2 Engineer slots (from 1)
Unlocks access to 3 variations of Hokora, an inexpensive building with 2 slots for a certain type of

Nearby Iron: +1


Nearby Copper: +2

+1

Hokora (writing)
1 of 3 Mutually Exclusive Unique Japanese Buildings.
Cost: 10

Contains 2 slots for


Hokora (art)
1 of 3 Mutually Exclusive Unique Japanese Buildings.
Cost: 10

Contains 2 slots for


Hokora (music)
1 of 3 Mutually Exclusive Unique Japanese Buildings.
Cost: 10

Contains 2 slots for


- Samurai gains the Dojo's yields from earning experience in combat as a new promotion ("Soul of the Samurai").
Spoiler Samurai's stats, with new promotion in bold :
UU - Samurai (replaces Longswordman)
Unlocked at Steel
Obsoletes at Rifling
Cost: 160
25
CS (from 22
)
Movement: 2
Discipline
Quick Study (+50% XP from combat)
Great Generals II (+100%
Great General Points from combat)
Soul of the Samurai (When this Unit gains Experience through combat, receive
Science and
Culture equal to 140% of the gained Experience)
requires Iron
Unlocked at Steel
Obsoletes at Rifling
Cost: 160

25


Movement: 2
Discipline
Quick Study (+50% XP from combat)
Great Generals II (+100%

Soul of the Samurai (When this Unit gains Experience through combat, receive


requires Iron
- Kabuki and Yamato added as they are in the original (8-24) 4UC Japan proposal.
Spoiler Kabuki and Yamato from the original proposal, copied here for convenience :
UM - Yamato Class (replaces Battleship)
available at Nuclear Fission
2000
Production Cost (+200 more)
65
CS, 80
RCS
3 Range
6
Movement
"Taikan Kyohosyugi" (Unit gains Great Admiral Points on Kill)
"Armor Plating I"
600
GAP on Construction
Enemies receive 400
Culture and 400
GAP for sinking a Yamato
requires Iron
UB - Kabuki Theater (replaces Opera House):
available at Acoustics
600
Production Cost
Requires an Amphitheater
+5
Culture
+5%
Culture
+33%
Great Musician Points
+1
Gold to all Musicians, Artists and Writers Guilds
1
Great Work of Music Slot
Great Works in City gain +1
Tourism
50
Culture Whenever an
Internal Trade Route To or From this city is completed, scaling with Era
When a Great Musician is born in this City,
Faith equal to your
Tourism per turn as an instant yield
When a Great Writer is born in this City, gain
Gold equal to 5% of that Writer's potential
Culture from Writing a Political Treatise
When a Great Artist is born in this City, gain
Science equal to 2% of that Artist's potential
Golden Age Points from triggering a Golden Age
available at Nuclear Fission
2000

65


3 Range
6

"Taikan Kyohosyugi" (Unit gains Great Admiral Points on Kill)
"Armor Plating I"
600

Enemies receive 400


requires Iron
UB - Kabuki Theater (replaces Opera House):
available at Acoustics
600

Requires an Amphitheater
+5

+5%

+33%

+1

1



50


When a Great Musician is born in this City,


When a Great Writer is born in this City, gain


When a Great Artist is born in this City, gain


Rationale
This proposal mainly tweaks the UA for an additional focus on Engineers, and replaces the Dojo for the Tatara, one of the oldest recorded structures in Japan and known for using ironsand as a viable source of iron. These changes take inspiration from the cultural importance of their blacksmiths, with some of the most skilled producing blades that are today considered national treasures, and inspiring myths and tales that remain relevant in Japan's popular imagination. This offers historical ground for these smiths (as Engineers) to act as a trigger for the

These changes make Japan's early game more flexible and varied. An old complaint was that Japan is pigeonholed into Authority for its





These changes also address an old complaint regarding




The unlocked Hokora, a type of miniature Shinto shrine common in Japan, has 2 slots for


On the martial side, most of the Dojo's abilities are redistributed to the UA and the Samurai. The "Wounded Units fight with additional strength" that was originally in the UA, many versions ago, had gone to the Dojo (with some tweaks, a.k.a. "Eight Virtues of Bushido") to open space for an experimental UA (Sakoku), which essentially gated Japan's kit to Steel. As explained before, moving it back to the UA means the

Notably, these changes should interact better with the new 4UC components. Because the Tatara asks for more reliance on specialists (including an extra Engineer slot), you have a strong incentive to run






The Tatara's free iron and the unlocked Hokora are based on historical elements, and aren't expected to help in Ancient Era. The Tatara was an unique type of furnace that existed since the 6th century and is remarked for being capable of producing iron from ironsand, an abundant resource in Japan that was largely untapped in the rest of the world; the West would first invent a method of doing so in the 18th century. It was efficient enough to play an important role in their economy, complementing the iron supply from the "mochi tetsu" (a native iron ore of similar quality to Swedish ores) and foreign imports. In game, the Tatara's free iron is expected to act roughly the same: not enough to dismiss iron tiles as a low priority, but complementing them enough that Japan's UUs aren't fully crippled by bad map RNG.
That the Tatara unlocks the Hokora, a miniature shrine with a




Amendment 1
- Proposal no longer changes the UA's name
- Tatara no longer has 2 slots for
Great Works of Art/Artifact. Instead, it unlocks access to three variations of an inexpensive building (Hokora) that has 2 slots for a different type of
Great Work each, and the same theming conditions and yields that the Tatara had.
- Rationale adjusted accordingly.
- UA grants the "Eight Virtues of Bushido" (without the heal on kill) to Melee Land units, instead of "Wounded Units fight with additional strength" to all units.
- Samurai gets only the yields from earning experience in combat as a new promotion.
- Rationale adjusted accordingly.
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