(8-26) 4UC Maya

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pineappledan

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This is a thread for discussing the addition of 2 more unique components to the Mayan civilization.

Spoiler Full kit with 4UC changes :

Spoiler Description of new components and changes to existing kit, differences from base component are underlined: :

UM - Holkan (replaces Pathfinder):
available at Agriculture
40 :c5production: Production Cost
8 :c5strength: CS
2 :c5moves: Movement​
"Trailblazer I"
"Lost Codices" (+25% Yields and a flat 5 :c5science: Science and 5 :c5culture: Culture from Ancient Ruins)​
no "Barbarian Penalty"
"Ignores Terrain"​

UB - Ball Court (replaces Arena):
available at Masonry
150 :c5production: Production Cost
+2 :c5faith: Faith, +2 :c5culture: Culture
+1 :tourism:Tourism per 4 :c5citizen: in City​
10 :c5faith: Faith and 10 :c5science: Science, scaling with Era at the beginning of every B'ak'tun
+1 :c5culture: Culture to Perfume, +1 :c5food: Food and +1 Gold :c5gold: to Olives​
+2 :c5production: Production to Armory, Barracks and Forge​
Land Units trained in the city gain "K'atun Ahaw" Promotion (Every 20 game turns unit gets new promotion. Old one is lost):​
Hun: 5XP, 5% :c5strength: CS, +5% :c5strength: Attack in Forest/Jungle​
Ka'a: 5XP, 10% :c5strength: CS, +10% :c5strength: Attack in Forest/Jungle​
Oox: 5XP, 15% :c5strength: CS, +15% :c5strength: Attack in Forest/Jungle​
Kan: 10XP, 15% :c5strength: CS, +15% :c5strength: Attack and Double Heal in Forest/Jungle​
-1 :c5unhappy: unhappiness from Boredom​
 
Overall grade: B-
The choices for component design vary in quality, either a strong theme with bad mechanics or a weak theme with good mechanics. I lay part of the blame on the Maya’s base kit which is just not very good or interesting. A UI that just gives yields and nothing else, and a UA that gives some free great people on an arbitrary turn timer. Maya’s base kit needs to be better so 4UC can be better too.

Holkan
Theme - C
. Information on Mayan combat is sparse. The Holkan unit is somewhat anachronistic, but the alternative would necessarily have been something that would have invited more direct comparisons with the Aztec UUs
Mechanics - A. The guaranteed culture and science we came up with is pretty special. This makes the rewards for ruins better in a consistent way; a better version of the Shoshone ability.
Uniqueness - S. No other pathfinder UU. No other units that augment ruins like they do. Transformative for the ultra-early game as Maya.

Ball Court
Theme - S
. This component is, from a historical standpoint, a must-have. The Mesoamerican ballgame needs to have some representation in the game.
Mechanics - D. Much less happy with what we came up with for the building’s actual bonuses. The Katun Ahaw promotions are much too complex. The instant yields on the same trigger as the free GPs fall flat.
Uniqueness – C. The Arena slot has some stiff competition, but if any civilization can claim priority over the slot it is either the Romans with their massive cultural emphasis on the Ludo, or the Mesoamericans with their ballgame.
 
MAGI:
Needs a UnitPromotions_YieldFromAncientRuins for the "Lost Codices" Holkan promo
Needs a Building_YieldsFromLongCount for the Ball Court
Needs a UnitPromotions_GoCrazyLongCount for the Ball Court promotion :crazyeye: I.e. to list the pairs PromotionType, PromotionAfterLongCountType
 
Needs a UnitPromotions_GoCrazyLongCount for the Ball Court promotion :crazyeye: I.e. to list the pairs PromotionType, PromotionAfterLongCountType
Long Count? In the OP it says the promotion changes every 20 turns, it doesn't mention b'ak'tuns.
 
Yeah the promotions “mature” to a new form every 20 turns.

It’s weird.
 
Last edited:
Okay. I guess it could be implemented by making the promotions expire after 20 turns and adding a column NewPromotionAfterExpiry in the Promotions table.
 
There's also the XP, which doesn't belong to promotions.
 
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