usadefcon1
Prince
- Joined
- Sep 24, 2016
- Messages
- 537
This proposal is the exact same as:
Except that "Difficulty-based Supply from Population" is set to 25 (from 20) and "Supply from Population Tech Divisor" is set to 50 (from 100).
This effectively gives more supply from population.
Rationale: "(8-44) azum4roll's Unit Supply Rework" does a great job at reducing mid-game supply but it goes too far.
When thinking about where to change the numbers it's helpful to think about what we want: We want Tall and Wide to be able to compete with each other.
So what do they have in common? They both have large populations so that's where I decided to increase unit supply.
(8-44) azum4roll's Unit Supply Rework
Host Notes: This proposal was originally made in Session #7 in this discussion thread. I decided to code it as a modmod (which you can download here or on the OP of the 4.11 release thread) so that the community could playtest the changes before voting on them. As the work is essentially done...
forums.civfanatics.com
Except that "Difficulty-based Supply from Population" is set to 25 (from 20) and "Supply from Population Tech Divisor" is set to 50 (from 100).
This effectively gives more supply from population.
Rationale: "(8-44) azum4roll's Unit Supply Rework" does a great job at reducing mid-game supply but it goes too far.
When thinking about where to change the numbers it's helpful to think about what we want: We want Tall and Wide to be able to compete with each other.
So what do they have in common? They both have large populations so that's where I decided to increase unit supply.
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