Chippy Smith
Chieftain
Russia's buildings have been identified as boring by some, and relatively weak by others. Their performance in the AI test games indicates that they need a boost. As a popular civ for players due to the unique strategies enabled by their UA, my foremost intent with these buildings is to maintain Russia's identity in VP.
The goal of these changes is to give Russia scaling bonuses towards owned land as her bonuses from Border Growth become less relevant, as well as give her an ability to push for more varied victory conditions.
This particular building is the same as the one in Pineappledan's alternative proposal as described in 8-36a, but without the his alternative UA and other UB featured in said proposal.
Proposed Ostrog:
Change bonus to Nearby Strategic Resources from +1
Production and
Gold to +2
Science
Remove +1
Production and
Gold to Camps, Mines and Lumber Mills
Add +1%
for every Tile between this City and the
Capital, up to +25%
All other bonuses the same as current Ostrog.
Rationale:
The goal of these changes is to give Russia scaling bonuses towards owned land as her bonuses from Border Growth become less relevant, as well as give her an ability to push for more varied victory conditions.
This particular building is the same as the one in Pineappledan's alternative proposal as described in 8-36a, but without the his alternative UA and other UB featured in said proposal.
Spoiler Proposed Ostrog :
Spoiler Current Ostrog :
Proposed Ostrog:
Change bonus to Nearby Strategic Resources from +1
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
![Gold :c5gold: :c5gold:](/images/smilies/civ5/gold.png)
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
Remove +1
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
![Gold :c5gold: :c5gold:](/images/smilies/civ5/gold.png)
Add +1%
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
![Capital :c5capital: :c5capital:](/images/smilies/civ5/capital.png)
All other bonuses the same as current Ostrog.
Rationale:
- Granting bonus based on distance from
Capital is flavorful, and
fits best both in terms of flavor and balance, with a cap to prevent unintended strategies.
- The Great Wall ability this building grants should still be its most impactful ability, on unlock and into the late game. I feel like this is still true.
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