80 Bucks!!!

What's so bad about Warlords? Are you just trolling or were you around when PlayTheWorld was released. Even the relatively well reviewed Civ3 Conquests had little new to offer.

Warlords is the most significant Civ expansion pack to date. It adds the biggest gameplay addition(see vassals) and has the usual stuff people expect (new civs, new scenarios/mods, beefed up MP).

And if you're cheap, wait another 6 months and there will be a gold edition with the original and Warlords.

It doesn't change the fact : Warlords brings not enough new things to justify a so big cost.
(Does it means that Civ expansions are not worth and bring too little things, yes, see Blizzard expansions... ? they are really good)
 
Danicela said:
It doesn't change the fact : Warlords brings not enough new things to justify a so big cost.

I disagree... It adds replay value.

Because of Warlords I have changed my playing style and in less than 2 weeks, I have played over 20 hours with a lot more hours to add in the near future :mischief:

I admit, it could have been beefier, but I'd rather have quality over quantity and quality it is.
 
Say me in Warlords what worth 30€ .. you would have played all these hours on the stand alone too, what Warlords add to give you so many hours to play more?

Quality over quantity .. both are needed for an expansion, because an expansion is only an expansion and so it needs to be strong to justify its cost.
 
Danicela said:
Say me in Warlords what worth 30€ .. you would have played all these hours on the stand alone too, what Warlords add to give you so many hours to play more?

Quality over quantity .. both are needed for an expansion, because an expansion is only an expansion and so it needs to be strong to justify its cost.

I am in agreement with Danicela, this expansion is too expensive for what it proposes. I think that on some foreheads is a step behind respect some free mods made by passionate in this forum.
 
dexters said:
What's so bad about Warlords? Are you just trolling or were you around when PlayTheWorld was released. Even the relatively well reviewed Civ3 Conquests had little new to offer.

The fact that previous expansion packs from Firaxis were also poorly done and lacked content serves to discredit them, not justify the release of yet another such expansion pack.
 
Moonsinger, Wait a Year! That plain crazy!
Dida, "Warlord adds next to nothing". Two words, Vassles, AI!
AvianAvenger, don't listen to them. I have never played Heroes, but in Warlord you at least get beat by the AI. I mean the AI is smart.
dexters, I agree the CivIII expansions had next to nothing, Complete had Volcanos and that's about it. Play The World as far as I know had nothing added other than civs.
Danicela, I think it added quality (they fixed the AI, added Vassals, awsome mods), & quantity(more civs, units, buildings, wonders)
 
Zebra 9 said:
Dida, "Warlord adds next to nothing". Two words, Vassles, AI!
QUOTE]


So we need to pay them $30 bucks to fix the AI (how about programming the AI rigorously the first time around??) and for one additional feature which is the vassal? How much did the whole game cost? $50? So we paid 60% of the price for 1% of the feature?
 
Dida, Realy, 1%. How did you figure that out. Did you ever think that maybe Firaxis had a dead line that they had to release the game by. After all it is a company & they have to make money.
 
Zebra 9 said:
Dida, Realy, 1%. How did you figure that out. Did you ever think that maybe Firaxis had a dead line that they had to release the game by. After all it is a company & they have to make money.

That doesn't justify them in charging ridiculous money for an expansion pack that offers next to nothing at hefty price. If they have a deadline, it is their problem, try hiring better programmers, but then again, I am not the CEO of Firaxis, why should I care. I am the consumer, I looked at their products and I am unhappy about what I got for my money. A business that cannot handle the challenge of the marketplace is inefficient and should be shut down and give way to some other company that can handle the situation better.
Releasing and overcharging for incompetent products is not the best way to keep the business going.
 
I don't think that they "cannot handle the challenge of the marketplace", I just think it's not cheap to make a good game. I don't think that they charge too much for the game, I was just surprised that they required the vanilla.

Lets stop this argument. I belive that we both understand each other now.
 
if you look at what warlords adds to civ 4 its not even close to 1%.

NEW

3 new traits, there was 8 before 40%
6 new civs, there was 18 before 35%
10 new leaders, there was 2 before 40%
24 new buildings, there was somthing like 54 before 45%
1 new great unit, there was 5 before 20%
3 new wonders, there was 26 before 10%
0 new tecs, there was 84 before 0%
5 new promotions, there was 41 before 10%
9 new units, there was 82 before 10%

TOTAL 25%

there are things that warlords did not add to like resource, terrain ect... but it did add 8 new Scenarios so we can say that all evens out.

Also warlords improves AI and does many others things that makes the game feel complete

maybe the pack should of been more like 20$ but i still think its worth it
 
Chose said:
if you look at what warlords adds to civ 4 its not even close to 1%.

NEW

3 new traits, there was 8 before 40%
6 new civs, there was 18 before 35%
10 new leaders, there was 2 before 40%
24 new buildings, there was somthing like 54 before 45%
1 new great unit, there was 5 before 25%
3 new wonders, there was 26 before 10%
0 new tecs, there was 84 before 0%
5 new promotions, there was 41 before 10%
9 new units, there was 82 before 10%

TOTAL 25%

there are things that warlords did not add to like resource, terrain ect... but it did add 8 new Scenarios so we can say that all evens out.

Also warlords improves AI and does many others things that makes the game feel complete

maybe the pack should of been more like 20$ but i still think its worth it

That is not true, the vast majority of resource is spent on developing the overall design and merchanism of the game. Once the core is properly programmed, it is very easy to add additional civ, additional leaders and so on. Adding traits won't be so hard either.
Take 'promotions' for example, coming up with the concept of promotion and programming it properly is costly and diffcult, but once this is done, adding a few more promotions is just a piece of cake.
I would admit that, maybe 1% is a bit extreme, but Warlords is vastly easier to produce than the original game, at least 20 times less work, and yet cost 60% as much, it is way overpriced.
Scenario can easily modded by modders on this forum, both for superior quality and for free. Many game developers release free scenario from time to time just to keep the game alive, RR Tycoon 3, for example, has a free expansion pack that adds tons of new maps and locomotives.
 
Do you want a giant mod pack or a real expansion?

Arguing for lots of stuff, or that warlords didn't have enough stuff because according to you, its increadibly easy to add scenarios doesn't make a lot of sense.

Either you want a large official modpack XP, or you want AI improvements and new features added and balanced so that the AI can use them. Vassal states is very significant, both as a balance issue and as a gameplay mechanic for the entire game. Warlords struck a good balance.
 
Dida said:
That is not true, the vast majority of resource is spent on developing the overall design and merchanism of the game. Once the core is properly programmed, it is very easy to add additional civ, additional leaders and so on. Adding traits won't be so hard either.
Take 'promotions' for example, coming up with the concept of promotion and programming it properly is costly and diffcult, but once this is done, adding a few more promotions is just a piece of cake.
I would admit that, maybe 1% is a bit extreme, but Warlords is vastly easier to produce than the original game, at least 20 times less work, and yet cost 60% as much, it is way overpriced.
Scenario can easily modded by modders on this forum, both for superior quality and for free. Many game developers release free scenario from time to time just to keep the game alive, RR Tycoon 3, for example, has a free expansion pack that adds tons of new maps and locomotives.

What you say is true of almost every game with an expansion pack. The EP is always considerably less work than creating the original engine in the first place.

And almost every EP costs at least $30 USD.

Bottom line - what you are saying has no relevance on how EPs are priced. They are priced according to what the market will bear. You will not find an EP for any major game that costs $10, regardless of how much work did or did not go into it.

You seem to have no clue what 'market value' really means.
 
buy civ4 first, play that and see if you like it.
because the expansion pack doesnt greatly change the game, and
if you dont like it in the first place warlords wont make much of an improvement.
 
Anyways, its not Firaxis that sets the prices. Its take2 and ultimately the store.

And its an expansion pack, you always have to have the original game for an expansion pack (90%+ of the time atleast). Thats why its called an expansion. Its cheaper then the original game atleast.

I think that Warlords is definately worth 20$-30$ if you like all the content. Not everyone plays all the scenarios though, and not everyone likes vassalage or the great generals or appreciate all the minor tweaks. And not everyone is looking forward to the Warlord specific mods that will come out.
 
I don't know about you guys, but I got warlords for 29.99 CDN, and that's always been what I expect to pay for X-packs.

Of course, if the content of the X-pack doesn't interest you, that's a lot of money, but why you'd buy something that doesn't interest you is beyond me.
 
Sid the Lucid said:
What you say is true of almost every game with an expansion pack. The EP is always considerably less work than creating the original engine in the first place.

And almost every EP costs at least $30 USD.

Bottom line - what you are saying has no relevance on how EPs are priced. They are priced according to what the market will bear. You will not find an EP for any major game that costs $10, regardless of how much work did or did not go into it.

You seem to have no clue what 'market value' really means.

That is not true. XP for most games has way more content than Warlords. Warlords barely adds anything, it is an awful product no matter how you look at it. It is like charging the customer $30 for 72 hours worth of work.
Remember what Firaxis did with Play the World? They have a history of releasing multiple crap XPs, hoping gamers would be stupid enough to actually pay for those. Well, I gotta put my copy on eBay soon, it is so not worth the money.

Not to mention the new vassalage feature doesn't completely work and is buggy like hell. When they do add a new feature, they can't even add it right, or bother it test it before releasing.
 
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