well u might want to put a link with the lastest downloadable version so its easy to find?![]()
Last page, post 345. It has always been there.To paraphrase our favorite Vorlon.
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Well, they're supposed to be updated in post #1, otherwise it's impossible to keep track the way you guys are making progress.
Also, is this a secret project? Because no updates seem to reach the "New/Updated Files" list (new version just posted by woodelf) nor the DL Database - which would greatly increase feedback.
To prevent any "stupid" response: glad you at least figured out Winzip.![]()
No access to post one except for Psi Corps, who is MIA.
Why UL something that is not playable yet?
well u might want to put a link with the lastest downloadable version so its easy to find?![]()
@Thorgrimm, hugh3sy, and everyone
I've downloaded the latest version, but I have to warn everyone, this isn't a stand-alone release, you still need to download v0.1.7d, install it, and then patch with Thorgrimm's files.
@Thorgrimm, how about making a standalone download, that way I can point this forum download to your file.
@hugh3sy
(yup, I'm with the beers again...in Monday??
)
I just love Warlock-school ships![]()
Not quite sure what you mean by stand alone? This was only a patch to apply over what has already been done.
@ Premier Valle, also, how do you remove a ship without disturbing the UU's based on it? I am speaking of the FF base ships since they re-appear when the last tech
is researched.![]()
Precisely, what I mean as a stand-alone release, I don't mean the full B5 mod. I just mean to include all necesary files to mod a copy of FF.
In the mean time, I'll just make a link to the patch in the download center.
I wasn't aware that hapened in FF, by the that time (assuming the match hasn't ended) I'm too busy building AstralGates or killing someone(not that I'm a god-like player... not even a good one
)
Wich UUs are based on them?, did you base the new fleets on them? (in that case removal isn't necessary).
There are a lot of references to the FF ships through many files, i.e. the goody huts (err... debris) definitions, the pirate stuff.... also there are references in the python files, but they cause no trouble (anyway, thats my work)
EDIT:
BTW, the jump point's graphics are (in the mean time) "forts".
EDIT 2: @Thorgrimm
In the download center I pointed a link directly to the file, I suposse there is no need to attract unnecesary attention to the developer's forum.
I'm not MIA, i'm WIA, every time i start to place a post my browser dumps me out and i have to reload. This has stopped me from placing new updates onto the #1 post.No access to post one except for Psi Corps, who is MIA.
I'm not MIA, i'm WIA, every time i start to place a post my browser dumps me out and i have to reload. This has stopped me from placing new updates onto the #1 post.
I'm looking at building a new PC that shouldn't have any problems doing any of what i want to do. I did manage to edit a couple of posts on the developement fora namely the Buildings and Traits threads.
Ah... I was wondering already why I should build that when all Fighters and stuff were available already.![]()
It'll be good to have other choices than Peace/War.![]()
I'm not MIA, i'm WIA, every time i start to place a post my browser dumps me out and i have to reload. This has stopped me from placing new updates onto the #1 post.
I'm looking at building a new PC that shouldn't have any problems doing any of what i want to do. I did manage to edit a couple of posts on the developement fora namely the Buildings and Traits threads.
Every new ship I added is based on one from the FF base units and I can still build, for example, the EA ships, and once I finish the tech tree all of the base FF ships. All ships in the list are UU's.
OK, Thorgrimm I have looked into the xml files, and now I understand wh.y all FF ships appear at the end of the tech tree (it is not only because they all have the TECH_B5_PLANET_KILLER tech as a prerequisite)