Premier Valle
FF: Babylon 5 Mod Team
Hello people!
Yup, I can do small 2D graphics (I'm no artist, so do not spect more than you've already seen).
OK, I'll leave the XML "grunt"
work to you, let me now if you need any help. In the mean time, I'll focus on the hyperspace mechanics.
Those ideas are good, however, I have an objection, they fit more a "scenario" than a general game, I say we first finish the general game, and then we go for the scenarios (more over, with the scenario there is no need for it to be "fully" balanced).
I say that the "1st ship tier" should be pre-hyperion/nova, some of these shouldn't even have a jump engine.
Then comes the 2nd tier, Hyperion/Nova/Olympus, etc...
Then the 3rd tier: Omega, Command Omega
Then a 4th tier: Warlocks, Omega-X
And the a 5th Tier, post-B5 ships, there are a lot of post-B5 ships in the web, some very cool.
Completely agree, ships shouldn't be upgradable.
Right now I have it givng a +1 to pop size, +1 happy, and +1 Healh on the planet it is built on. They are expensive but they are worth it IMO.
So if you can do the non-unit gfx Premier Valle, I will do the xml grunt work.
Yup, I can do small 2D graphics (I'm no artist, so do not spect more than you've already seen).
OK, I'll leave the XML "grunt"

Spoiler :
But my thoughts about the mod (would require some coding and no idea if the AI could handle it)
[...]
Considering the timelime i would use the EA developement and try to fit the other races, for example it would mean, that the minbari have a tech lead right from the start.
Races: the major one and the League as one nation (later why)
EA: normal start
Narn: also normal, but start with some warships
Centauri:
+:
start with 2 (scaled to the universe size) colony ships to represent the empire, small tech lead considering EA and Narn,
-: at begin higher upkeep, smaller tech rate to slow down developement (and to represent the declining empire), with later techs centauri can have a efficient govermment (perhpas controlled with a goverment)
Minbari:
+:
heavy tech lead, start with 2 (scaled to universe size) colony ships and warships (prepared for the next war against the shadows)
-:
very high prize for new colony ships, can´t start wars until developement of a certain late game tech, new ship types come later, maximun number of colonys
ISA:
will come later after completing a project (like some races in FFH2), will be the 4. "religion" beside the vorlon, shadow and neutral one.
+:
get some start techs
-:
late game start
League:
first a single race (can perhpas later splitted when the mod)
normal start, but every new planet gets a random building (which can´t be destroyed) representing a race and it´s necessary to build the ships of the race [brakiri building allows building brakiri ships, etc.]
iirc in the series the league is formed because the power of the main races
Drakh:
starts after the great war (or the shadows are defeated), for the beginning perhaps a similar mechanic like the mongol camps, start with to motherships (mongol camps) and first target is to aquire (conquer) a new home planet, have the best spies in the game
there are certainly some other races which could be included (e.g. Dilgar, nobody knows what could happen if they had survived, perhaps if included, destroy there homewold after X turns to force them to start a war)
the great war:
Vorlon:
unplayable
unique techs, high price for ships, starts with some colony ships to represent the first race character but can´t build new colony ships, very strong ships, can´t declare war and can´t be attacked (til the war starts), can´t conquer planets
tries to manipulate the smaller races
Shadow:
unplayable
only start planet, no colonies, can´t build ships from the beginning (til short before the war starts), unique tech, can´t conquer planets, get free battle crabs if war starts, younger races gain bonus against shadow ship after "telepathic warface" is developed
tries to manipulate
how the war should be:
both old races try to manipulate the younger races (minbari start with vorlon cause) [perhaps use a kind of religion], if the great war starts and a race has the "shadow religion" it will join there side (allianz for the war), races without great war side are neutral
both old races have her planet destroyer (similar to the planet destroyer rocket from FF)
to stop the great war, a special wonder must be build, (first the ISA, than the final battle wonder), after this both old races are removed from the game. If one side falls complete, the surviving side starts its holy war against the neutral races.
the games isn´t over after the great war, perhaps only allow domination, diplomatic, remove the "religions" of the old ones (Shadow, Vorlon and ISA) from the planets (only ISA is avaible after this) and and add new ones (e.g. Centauri dominance, drakh, neutrals) and have something like a religion victory (the universe believe the same how it should be) and diplomatic victories
some more general ideas:
i would like to have ground troops and you need ground troops to conquer a planet
space station as cities: second space station type, works like an city, has special build three (perhaps controllable with a building space station and colony) which gives extra food or production, extrem expensive (because of weak production at the start you have to build the new parts of the space station) to get real powerful colonies this way and B5 a special wonder space colony,
limit the numbers of capital ships (per planet, per population point, ...), with different numbers per nation (e.g. Narn slightly weaker ships, but can have more of them) or raise the cost per turn for such ships (the player should have the decision if he builds a new BB or two cruiser to control his space)
only my thoughts how i think a B5 mod for Civ could be, and normally i make models
Those ideas are good, however, I have an objection, they fit more a "scenario" than a general game, I say we first finish the general game, and then we go for the scenarios (more over, with the scenario there is no need for it to be "fully" balanced).
No i thought at something like this (e.g. EA Heavy Cruiser (or call it BB): first tech level (none) - second tech level (omega) - third tech level (warlock) ) If the ships are not upgradable (i can´t think how to ubgrade a omega to a warlock) there are still be both models, but after the indroduction of the new version, the older will be phased out over the time. Both ship types are for me the main battle ships of the EA (but to her unique time period). And the tech levels would be someting like level 1 (dilgar war), level 2 (great war), level 3 (after the great war)
I say that the "1st ship tier" should be pre-hyperion/nova, some of these shouldn't even have a jump engine.
Then comes the 2nd tier, Hyperion/Nova/Olympus, etc...
Then the 3rd tier: Omega, Command Omega
Then a 4th tier: Warlocks, Omega-X
And the a 5th Tier, post-B5 ships, there are a lot of post-B5 ships in the web, some very cool.
The way I have the ships set up so far they are not upgradable into each other. So the Omega is a whole seperate entity from the Warlock. And with the tech tree we have so far it pretty much does what you are asking. Since Hyperions will not become Omegas and Omegas will not become Warlocks.![]()
Completely agree, ships shouldn't be upgradable.