A Babylon 5 Mod for the Final Frontier Mod

Found the problem it's when a civ enters a new era it crashes

TEST= just b4 the crash i took all the tech's of a civ next turn fine keep playing for a bit and add the tech's back and crashed wot can i do to stop this any help plz

thx
 
The ctd occurs only when the minbari reaches the next era, or when any of the races reaches it?
And what era is it exactly?
 
Hello everyone!,

Found the problem it's when a civ enters a new era it crashes

TEST= just b4 the crash i took all the tech's of a civ next turn fine keep playing for a bit and add the tech's back and crashed wot can i do to stop this any help plz

thx
Looks like you are onto something! :goodjob: thanks, and please, keep up the good work.

I do not wish to interrupt the bug finding, so I'll just post the newest Dilgar ship, the Delagor Frigate:

  • Poly Count: 399
  • Animation: B5_CustomFF_CarrierCruiser
  • Damage/Glow/Gloss: Yes/Yes/Yes
  • FX extra polys: 10
Civilopedia:
Dilgar_Delagor_InGame1.jpg


Combat:
Dilgar_Delagor_InGame0.jpg


Damaged:
Dilgar_Delagor_InGameDamaged.jpg


This is the 10th ship with damage states, and the 10th ship for the 12th ship pack, which I'll be releasing in the next days.
 
Looks very nice!! Again :)
And I really enjoy to have damage/glow/gloss on the recent ships
Do you plan to update your older ones, or it would be too much work?
 
The ships look very nice.

THX and i have found by staying up most of the night (LOL) that its all the civ's i can enter a new era but other civ's crash.

Gona try going over the code for the civ's. but i dont think it's the civ code

TEST= By starting on the last era it dont crah anymore i can play till i like so found the problem entering era's

The one file i 4got to check "Techinfo" and in my mod it looks mest up dont no if it's ment 2 be that way but it's not a list like the code i normaly mess with ?.
 
Thanks for all of the fault finding you guys have done. I'm going to have a busy time checking through everything and ensuring that i have all of the Era's set up correctly.

Excellent new ship Premier, more work for me to do lol.

Edit: I think i may be onto what the problem is, have to boot up a game to further investigate it though, will post later to let you know what i find.

Edit 2: Removed previous entry as it was a non starter as a fix :blush:
 
Example of the file "Techinfo"

</TechInfo> <TechInfo> <Type>TECH_B5_XENOBIOLOGY</Type>

The way it should be

</TechInfo>
<TechInfo>
<Type>TECH_B5_XENOBIOLOGY</Type>


Changing it bk now will upload if ppl need the changed file.

I have also seen that the tech's have no sound attached to them

<Sound/>
<SoundMP/>
 
Since ur on may i ask the tech file was the code ment to be

</TechInfo> <TechInfo> <Type>TECH_B5_XENOBIOLOGY</Type>

OR

</TechInfo>
<TechInfo>
<Type>TECH_B5_XENOBIOLOGY</Type>

If it was ment to like the last 1 then mine got mest up if like the top i have changed it into the nomale code string.

P.S. and luck on the ear change over ?
 
Thought so mine got mesed up fixed it now tho

1 more thing is there any random events that u have entered into the game, If not then it's definitely entering era cos i added tech's left 1 that would start the new era and the game (new game) crashed sooner this time. think i have pinpointed it down to era's
 
It's not the 1 thing i 4got was everytime it crashed i had just build the EA.Artemis and selected the +1 movement bonus and set it on explore sorry guys it's not the era's for me i can keep playing if i dont build the artemis.

Tryed it on my old save the 1 that always crashed and it works.

SORRY FOR THE RUN AROUND
 
You've just given me a clue as to what the problem may be. In standard Civ when you enter a new Era, you get a pop up saying what era you've entered. I have never seen one of these pop ups when playing B5, so i think it could be a link somewhere there that is broken and causing the game to crash. Going to have a look into that now.
 
You've just given me a clue as to what the problem may be. In standard Civ when you enter a new Era, you get a pop up saying what era you've entered. I have never seen one of these pop ups when playing B5, so i think it could be a link somewhere there that is broken and causing the game to crash. Going to have a look into that now.


Odd cos i do see the box For me it's the EA.Artemis when it sets off on explore it crashes th next turn.
 
It's not the 1 thing i 4got was everytime it crashed i had just build the EA.Artemis and selected the +1 movement bonus and set it on explore sorry guys it's not the era's for me i can keep playing if i dont build the artemis.

Tryed it on my old save the 1 that always crashed and it works.

SORRY FOR THE RUN AROUND

So it was an auto-exploring ship all along?
Niiiice ;)

What does the Artemis do right before the crash?
Enters the area of a black hole/arrives near the edge of the map/etc...?
 
So it was an auto-exploring ship all along?
Niiiice ;)

What does the Artemis do right before the crash?
Enters the area of a black hole/arrives near the edge of the map/etc...?

Just tryed it just moving it 1 space (empty space)and it crashed no promotions.
 
Just tryed it just moving it 1 space (empty space)and it crashed no promotions.

Checking the Civ4UnitIfnos.xml, but can't find anything strange there
Do you have any crashes when auto-explore with other units?
 
Checking the Civ4UnitIfnos.xml, but can't find anything strange there
Do you have any crashes when auto-explore with other units?

just checked and <!-- Artemis Frigate --> Dont think that should be there some other units have the same thing others(<Class>UNITCLASS_NAME</Class>) FULL STRING

<UnitInfo><!-- Artemis Frigate -->
<Class>UNITCLASS_ARTEMIS</Class>
 
OK, I'll go track down the Artemis problem.

Edit: Just had a quick look at the Artemis. It's AI doesn't include the Explore option, so in theory you shouldn't have the option to send it off to explore, only the Scouts have the Explore AI.

Edit 2: But it would appear they get the explore option regardless of the units AI.
 
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