A Babylon 5 Mod for the Final Frontier Mod

That's easy. Go into the WB and give yourself all techs. This will enable you to check your pedia entries.

LOL i did think about that after i posted.

EDIT As i posted earlier (It shouldn't take that long) well think it will as babylon 5 didnt talk much about the tech thay have but will have to add what i think will go best.

EDIT Now i remember why i asked if i add the tech's in WB it dont show the tech popup so i can hear sound i was hoping to test that as well.
 
I have came across a tech that im stuck on and would like some advice "Advanced Data Storage"

PEDIA = Advanced Data storage, gave us data crystals to store 10x more data then on previous data storage devices, but be careful what you store on them you dont want the data falling in the wrong hands.

QUOTE = Where did you get this, Mr Eilerson said he didn't have time to print up his latest report, so he give it to me in data crystal. After i finished watching it, I forgot to turn if off and found this at the end. There is Snow white and the seven Narns, Who's your little Pak'ma'ra, others. - Chambers and Gideon

What do you think will it go well with the tech.
 
I have came across a tech that im stuck on and would like some advice "Advanced Data Storage"

PEDIA = Advanced Data storage, gave us data crystals to store 10x more data then on previous data storage devices, but be careful what you store on them you dont want the data falling in the wrong hands.

QUOTE = Where did you get this, Mr Eilerson said he didn't have time to print up his latest report, so he give it to me in data crystal. After i finished watching it, I forgot to turn if off and found this at the end. There is Snow white and the seven Narns, Who's your little Pak'ma'ra, others. - Chambers and Gideon

What do you think will it go well with the tech.
They work quite well but I think there might have been something in the Born to the Purple episode about the Purple Files Londo has. Is there anything you can find in that Episode that could be used?
 
They work quite well but I think there might have been something in the Born to the Purple episode about the Purple Files Londo has. Is there anything you can find in that Episode that could be used?

I remember the episode but my sound editor is't working think it's in the coding but didnt find anything so i have to use wot i got from http://b5.cs.uwyo.edu/bab5/b5-zip.html
 
"UNIVERSAL CURRENCY" i will have to leave as it wasn't in babylon 5 if i remember right cant find anything on it as all races used there own currency i can try and use a speech that will go with it but not gona be easy to find.
 
What you have will be fine then.

Iv just remembered that i have vmware on me pc that has me old xp on it and i can use movie maker will start using that for sounds i cant find.
 
Hi all, sorry for the delay in posting the fixed files.

Whilst this fix could work for a while there were a few other changes that needed to be done. Please use the attached file for future use. (Played 300 turns with no crashes)

Looking forward to seeing your files for sounds and text.

Im still getting the crash whit that fix when i build the artemis
 
Other than the sound files you've added and the 'fix', have you made any other changes to the Mod?

no changes it worked when i changed the classinfo but when i applyed your fix it crashed again think its somthing on my end will look for it l8r.
 
no changes it worked when i changed the classinfo but when i applyed your fix it crashed again think its somthing on my end will look for it l8r.
Hmmm, it may not be on your end, i just had an unexplainable CtD when i ended my turn on turn 74. What turn number is your game crashing on?

Edit: I reloaded the turn 74 Crash and it crashed again. I reloaded it again and this time when i ended turn there was no CtD. I had made no changes and i could see no ships of any Civ close to either a Super Nova or Black Hole. I don't think your building of the Artemis is the problem, i think that is just a coincidence. The first time it CtD'd i checked the map carefully and the only thing i could see that was going to happen on turn 74/75 was that a Centauri Scout was going to explore some wreckage. I deleted the scout but it still CtD'd i reloaded and tried again and this time it carried on playing.
 
Hmmm, it may not be on your end, i just had an unexplainable CtD when i ended my turn on turn 74. What turn number is your game crashing on?

Edit: I reloaded the turn 74 Crash and it crashed again. I reloaded it again and this time when i ended turn there was no CtD. I had made no changes and i could see no ships of any Civ close to either a Super Nova or Black Hole. I don't think your building of the Artemis is the problem, i think that is just a coincidence. The first time it CtD'd i checked the map carefully and the only thing i could see that was going to happen on turn 74/75 was that a Centauri Scout was going to explore some wreckage. I deleted the scout but it still CtD'd i reloaded and tried again and this time it carried on playing.

i did a test turn 70 crashed so i load turn 60 and play no crash load turn 60 again and this time add the artemis and crashed. Load again dont add the artemis and no crash.

At first i thought it was somthing els till i seen that narn was 1 turn away from building there frigate.

EDIT im starting to think that i need to install somthing like another mod or somthing? as for me it is the frigates that crashing.
 
Iv had a look and i found in "unitinfo" that under all the frigates it still has

<MovementSound>AS3D_UN_PLANETARY_DEFENSE_RUN</MovementSound>

Maybe its that.

EDIT not that sorry somthing els.

Edit Think iv found the problem with my crash in "unitclass" under all the frigates you have
<DefaultUnit>UNIT_INVASION_SHIP_I</DefaultUnit>
But in "unitinfo" there is no <Class>UNITCLASS_UNIT_INVASION_SHIP_I</Class> refrence to that line so when i changed it to scout it worked cos in "unitinfo" there is <Class>UNITCLASS_SCOUT_I</Class>
What do you think is this the problem.
 
Iv had a look and i found in "unitinfo" that under all the frigates it still has

<MovementSound>AS3D_UN_PLANETARY_DEFENSE_RUN</MovementSound>

Maybe its that.

EDIT not that sorry somthing els.

Edit Think iv found the problem with my crash in "unitclass" under all the frigates you have
<DefaultUnit>UNIT_INVASION_SHIP_I</DefaultUnit>
But in "unitinfo" there is no <Class>UNITCLASS_UNIT_INVASION_SHIP_I</Class> refrence to that line so when i changed it to scout it worked cos in "unitinfo" there is <Class>UNITCLASS_SCOUT_I</Class>
What do you think is this the problem.
I've been going over some of the XML files and have made a few changes based on what i've seen the AI doing (things it shouldn't be doing). There was also an issue with the O.D.S. which i have now corrected along with a few other things, i've also merged in the files you submitted. There are still some things happening which shouldn't be happening but they are cosmetic changes and i'm leaving them for now. Going to test the changes i've made to see if it has helped.

Edit: The Invasion ship thing has been corrected in the version i am now working on.
 
Found the problem This will work as the code I have was wrong under "unitclass" I have

<UnitClassInfo><!-- Olympus -->
<Type>UNITCLASS_OLYMPUS</Type>
<Description>TXT_KEY_UNIT_OLYMPUS</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
<iInstanceCostModifier>0</iInstanceCostModifier>
<DefaultUnit>UNIT_INVASION_SHIP_II</DefaultUnit>
</UnitClassInfo>

Well if i change <DefaultUnit>UNIT_INVASION_SHIP_II</DefaultUnit> To
<DefaultUnit>UNIT_OLYMPUS</DefaultUnit>

As i think from checking other mods thats the way it should be ?. All the frigates should have there own name ?

Or im i still missing somthing ?
 
Found the problem This will work as the code I have was wrong under "unitclass" I have

<UnitClassInfo><!-- Olympus -->
<Type>UNITCLASS_OLYMPUS</Type>
<Description>TXT_KEY_UNIT_OLYMPUS</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
<iInstanceCostModifier>0</iInstanceCostModifier>
<DefaultUnit>UNIT_INVASION_SHIP_II</DefaultUnit>
</UnitClassInfo>

Well if i change <DefaultUnit>UNIT_INVASION_SHIP_II</DefaultUnit> To
<DefaultUnit>UNIT_OLYMPUS</DefaultUnit>

As i think from checking other mods thats the way it should be ?. All the frigates should have there own name ?

Or im i still missing somthing ?
OK, looks like you are close to what i have already discovered and fixed in my version. However, i may have found another reason why the game is crashing. Whilst play testing i had a crash on turn 167. I reloaded the last auto save and recommenced playing. When i got to Turn 167 and ended turn i got a message this is the screen shot of that message.
 
OK, looks like you are close to what i have already discovered and fixed in my version. However, i may have found another reason why the game is crashing. Whilst play testing i had a crash on turn 167. I reloaded the last auto save and recommenced playing. When i got to Turn 167 and ended turn i got a message this is the screen shot of that message.

Odd never seen that crash b4.
 
I've just had the same message 4 turns later when the autosave should be kicking in. This is the first time i've had it happen to me since i started playing Civ. I have 13.1 GB spare on the hard drive so it's not like i'm short of storage space.

Any idea what's causing it.
 
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