This achievement became possible thanks to a new approach in the ship's design. A separate engine called "Jump Engine" enabled the ship to open the jump point, leaving the thrust engine's power untouched, enabling the ship to reach the vortex and travel through hyperspace with the others ships. A few hours later all ships jumped back into normal space in a nearby planetary system.
Though this accomplishment comes with a cost. The second engine, and the more complex design increase production costs, so the senate might not look at this as a great achievement when it comes to the budget, but the military and commertial opportunities that will become possible once Earth's ships start to take advantage of this new design, more than make up for the construction costs.
Earthdome engineers say that it is possible to build a ship without the jump engine, and equipping it later into the ship, This would allow a battle group to travel through hyperspace even if only one ship is equipped with a jump engine, because, after all, thrust and navigation are provided by separate systems.
This modular design allows a ship to become operational, even before it becomes jump capable on its own right. Also this doesn't only mean a more complex production but a more complex ship administration, however, fleet officers have received this new development with much optimism, and expect the next generation of Earth's capital ships to be equipped with the jump engine.
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Hello everyone!, I'm quite happy with this, but I would like to know what do you thik of it.
I have removed the ships capability to create its own jump point, but added the jump engine, this way, the jump engine's movement points are the ones to be wasted, but since the ship is carrying the jump engine, when the "paradrop" is completed, the jump engine is taken along with the ship.
I also tested (as can be seen in the pics) the capability of carrying the jump engine and a fighter squadron when making the jump, it worked fairly well, and I believe this is the hyperspace that should be added to the mod (rather than the one I first released).
Now the ship can make the jump. But on the down side, the jump engine has to be built, and managed in game, so it may become more complex, tho not that much, but still I want to know what you have to say.
On the even bigger down side, the jump engine must have at least a single movement point, making it capable of moving through the universe on its own (without a carrier ship) wich is not a very good thing, but since the jump engine unit should only be capable of moving and opening jump points (its not even capable of making the jump on its own

) I thrust that the AI will not make use of it.
I also removed the code that refilled the movement points of the other ships (not the one that created the jump point, just worked for the others in the same tile) because other wise infinite jump points could be created with only two ships (or a ship with two jump engines). This way only a single jump can be made at a determined turn. after all, if a ship attempts to jump but has not enough speed, it will be destroyed by the closing vortex.