I'm glad to hear you've got it running

, and even more because the problem I talked about in my last post, didn't happen to you - something may be messing up things, but I'm sure that this rebuild will solve (or at least isolate) the problem.
Certainly all we know need (for the jump point stuff) is the jump point nif and why not a jump gate one, I'll make some test with a jump gate (should be like a non-dissapearing jump point) and ever since the jump gate should be within the cultural borders there shouldn't be much problem on getting them working.
Unfortunately you can't jump into unknown space or to space concealed by the fog of war

. We need to be able to change this as ships should be able to jump into unknown space/fog of war space.
I'm not sure about this, I believe the game engine prevents this from happening, but in the mean time, a fighter squadron can get ahead of the capital ship, recon the area, and then the main ship can make the jump.
I feel the paradrop range needs to be increased somewhat, either to 8 or 10 range maybe even as high as 12 or 15, this would enable ships to jump from one star system to another, What do you think?
Jump between star systems is something that we cannot measure as the distances between these are somewhat random, however I - partially - agree, the paradrop range should be increased in some ships.Talking about early jump capable ships, these must be slow ships, this should also be considered for the distances these ships can travel through hyperspace, while newer ships get faster engines and therefore the distances they can cover are bigger.
So for early ships I believe 5 is a good paradrop value, allowing them to jump between close systems, and as technology advances, ships that can make up to a jump of 15 should become available.