KingMackem
Chieftain
Well, 10 days after the release in Europe and 60+ hours of my life gone, I can take a breather and reassess civ 5. Before I continue any further I would just like to say that I enjoyed the game.
I decided to play on Prince (normal aye?),refusing to start any lower.
First game I played (Romans) my strategy was heavily influenced by Civ 4. Consequently, I was (deservedly) spanked rotten in the Middle Ages. My empire crumbled stupendously fast.
In my second game (Egyptians) I tried to fully focus on my civ. I built a beautiful little 8 city country on a standard map. I micro-managed the arse off my civ. I embraced peace and the city states about me. I gave time, love and effort into every single city and every single unit, trying my utmost to maximise every aspect of civ 5. Thebes was a wonder power house. It was the envy of the world. Conclusion? I got spanked again. At least I made it to the rennaissance this time.
In my third game, and after following the advice of you good people on this fine forum, I chose the Greeks. I've been reading a lot on this forum since the games release so heeded a lot of your advice. I built trading posts everywhere, didn't build anything in my cities except happiness, culture, science (only when reaching a 6) and money. The result? I won without really giving a


what my civ was doing. I barely focused on my cities, just setting them to build a theatre or some such which would take about 506453210 turns. I'd completely ignore them except when I had far too much money and just bought a few building. Money, money, money. In the end I was on nigh on 500 a turn... stupid. Units were supplied from friendly CS (including the odd specialist which I just used for golden aging [the other uses of specialists pales in comparison]) with which I completely conquered my continent far too easily. I made every other city on my continent a puppet and won with my original 7 cities. Anger issues do not seem to have any effect at all as long as you keep it below 10. Even above 10 for a short while seems ok. So your growth is stunted? Who cares? So your army doesn't fight well? By the time I had such unhappiness the enemy was crushed anyway. Anyway, it's only short term 'cause the cities you've conquered just build happiness anyway and you get added luxuries from new territory.
I could've easily won a domination or a cultural victory given time. Probably could've done a science as well but diplomatic got there first. My conclusion and the point of this I hear you ask? Here it is, I have thoroughly enjoyed playing civ 5 this past week but without a shadow of a doubt, the game has been dumbed down to a point at which a 12 year old could play and win. It seems that you are rewarded for not caring about your civ and just letting the ai do things for you, i.e. governor choosing what tiles to use (I have never done this in any other previous installment!). Clearly Firaxis are trying to embrace the wider audience. Unfortunately the wider audiance is full of ignorant swine. Look at the state of Nintendo as of late. Doing well financially but in my opinion aims at the casual gamer and thus is crud.
I've been playing civ since the second installment. The other installments I played for years. Only the gods could tell you how many hours I've put in in total for the other versions. Unless something spectacular happens to civ 5 with dlc or mods I don't think I'll be playing it 5 years from now.
Just my thoughts. Now back to civ
I've got an urge to conquer the world as our Liz. I apologise If I upset a fanboy or two.
I decided to play on Prince (normal aye?),refusing to start any lower.
First game I played (Romans) my strategy was heavily influenced by Civ 4. Consequently, I was (deservedly) spanked rotten in the Middle Ages. My empire crumbled stupendously fast.
In my second game (Egyptians) I tried to fully focus on my civ. I built a beautiful little 8 city country on a standard map. I micro-managed the arse off my civ. I embraced peace and the city states about me. I gave time, love and effort into every single city and every single unit, trying my utmost to maximise every aspect of civ 5. Thebes was a wonder power house. It was the envy of the world. Conclusion? I got spanked again. At least I made it to the rennaissance this time.
In my third game, and after following the advice of you good people on this fine forum, I chose the Greeks. I've been reading a lot on this forum since the games release so heeded a lot of your advice. I built trading posts everywhere, didn't build anything in my cities except happiness, culture, science (only when reaching a 6) and money. The result? I won without really giving a




I could've easily won a domination or a cultural victory given time. Probably could've done a science as well but diplomatic got there first. My conclusion and the point of this I hear you ask? Here it is, I have thoroughly enjoyed playing civ 5 this past week but without a shadow of a doubt, the game has been dumbed down to a point at which a 12 year old could play and win. It seems that you are rewarded for not caring about your civ and just letting the ai do things for you, i.e. governor choosing what tiles to use (I have never done this in any other previous installment!). Clearly Firaxis are trying to embrace the wider audience. Unfortunately the wider audiance is full of ignorant swine. Look at the state of Nintendo as of late. Doing well financially but in my opinion aims at the casual gamer and thus is crud.
I've been playing civ since the second installment. The other installments I played for years. Only the gods could tell you how many hours I've put in in total for the other versions. Unless something spectacular happens to civ 5 with dlc or mods I don't think I'll be playing it 5 years from now.
Just my thoughts. Now back to civ
