- I didn't do anything about the governor, but it constantly assigned priest specialists to my cities for some reason, as if the governor has given a high priority to this type of specialist. This was particularly bad after I took the Pyramid from Ramses and switched to representation. I had to regularly check the city screen and switch them to other specialists that I prefer. That's a bit too much micromanagement to my liking.
I suspect perhaps you had Ankgor Wat, or were building a +100% building (such as a wonder with stone/marble, or temples if you were spiritual, etc).
This is something that the 1.61-2.08 governor does, which I inherited and did not remove.
Lets say a tile is 2 food, 1 hammer. And another tile is 2 food, 4 commerce. Now, normally, the 4 commerce tile will be picked. However, if you are building a +100% boosted item, then that 1 hammer really counts as 2 hammers. And the governor sees it that way, so it rates a 2 food, 2 hammer tile as better than a 2 food 4 commerce tile.
Now the same thing is true about specialists. While that 3 research scientist may rate better than a 1 hammer priest normally, when you are building a boosted item, that priest becomes 2 hammers, and it blows away the other choices (except engineers who are now 4 hammers).
This whole feature is something I have wrestled with, I know that Blake doesnt like it. I am tempted to just rip it out, or perhaps max the boost to 50% or 25%, rather than using the total bonus you have in the city.
It is really possible to see it making sense either way, but it is probably more intuitive to the player for it to ignore any food/production/commerce multipliers.
It is also possible that production is just valued slightly too high, and so it is drowning out the other choices. When building an unboosted item I see the preference as engineer->scientist->priest->merchant->artist, but perhaps that is not how it went in your game. If you have a save file, and you point me at a specific city and specifically which specialists it should be running, I can take a look.
But the very first thing you should do, is try changing what item you are building there, build a non-boosted unit, like a missionary (or just about any unit if the heroic epic is not built there), see if the specialists change.
-Iustus