Regarding build 11/02, played a game yesterday:
The warmonger (Genghis in my game) took a very long time moving into a dagger strategy. Most of the time was spent him building himself up (didn't have copper and took a while getting iron). He disliked his neighbour but did nothing until he commited to a limited war.
Then he went into a dagger strategy and chopped an army. It took a very long time to get to this point though.
Maybe it might be better if the warmongers
started in a dagger strategy and then when they start to 'choose' their target, they will then be prepared to strike. The 'choosing' process takes quite a long time in my opinion. Maybe with this way of going about it, the dagger strategy might give them more war options if it were pre built and allow them to settle on an opponent much earlier.
The fluctuating power ratios in the early part of the game I think screw up the warmongers up when choosing their targets. Because the power ratios move around so much in the early expansion stage, no warmonger really chooses war until the power ratios start to settle down and remain constant (at around 250ish or more in my game. The higher, the more stable I would think).
Maybe there could be a stage where the warmongers would ignore the power rating initially and instead focus more on
their ability to take a city or something. Maybe looking at initial attack strategies or combinations that are available to them. For instance:
* 5 warriors can take down 2 archers defending a city convincingly.
* 4 axemen can take down 2 archers defending a city convincingly.
* catapults can take down city defenses, rendering them useless. When the city defenses gets too high, the need for seige becomes more important.
* etc.
Basically, the warmonger would be looking to set itself up to hit a city (ie, a dagger attack)
without regard for the power rating -- especially in the begining where the power ratings are bouncing around too much. It might result in more ambition in the conquests of some leaders. The decision making order might be:
* set up for a dagger strat (resolving production (chopping, pop rushing, etc), techs, building good stacks, etc).
* when ready, go after the one that is most likely gauged at being attacked (the one with the highest value).
Basically, instead of focusing on power ratios, focus the warmongers on attacking in a tactical sense: "Build what I need to attack that city and keep it; Build what I need in order to keep advancing." A lot like the human does. Using the power rating to gauge whether a civ should go to war or not isn't really an accurate way for a warmonger to know whether they'll succeed or not. It should be calculated in a tactical sense based on what it can muster up and whether it will be effective at accomplishing its objective. The power rating will then increase with this way of thinking anyway. Right now, the warmongers just sit there until they
find themselves (by accident) in a better position by the normal process of building and then seek to build what's needed (ie, dagger strat) to capitalise on it; Instead: have them intentionally put themselves in a good position (with a dagger strategy) which will then give it more opportunities to go to war and be in a generally better position for war.
In my opinion, it's this lack of 'ambition' - or intention - for the warmongers that is what's missing the most in this game. The dagger attack is fantastic to watch: To see them chop a force; stack 'em and take down a rival: Great to watch! That's the ambition/intention I am talking about. The warmongers (mainly the conquerors in the game moreso than the warmongers) need to take this ambitious, intentional approach right from the first unit built. That is, Genghis and co need to start off with a dagger strategy right away and then capitalise on that and keep going. The warmongers goal should be to build a decent attack force first, not to compare power ratios, wait for it to stablise, decide on an enemy, move into a dagger strategy and then go to war.
It is a very distinct difference to see the warmongers play the game normally and then shift into 'dagger mode'. If, at the very least, the 4 conquerors were in a permanant state of 'dagger mode' that takes into account the tech, economy, cities, growth, production, etc, then I think the conquerors would feel right. (hopefully).
Great work you guys