Uncle_Joe
Prince
- Joined
- Sep 9, 2005
- Messages
- 491
You might be playing on settings which the AI struggles under.
I am using a custom difficulty where the AI is mostly performing as if on Noble, but the operative thing here is that the 2.08 stock AI doesnt seem to have the same significantly less production capability when playing on the same setting.
My feeling is that people are way overating Cottages and Pop-rushing nowadays. After the fix to the pop-rushing, that took a lot of the 'always beneficial' slant away from it. And new with Warlords is the fact that Hammers convert 100% to Research and Cash, not 50% like in stock Civ4, meaning that Cottages arent always a no-brainer way to go either. High production cities can put out some significant cash/research while still maintaining the flexibility of having high hammer output.
I believe that the AI plays more like being optimized for the 'old' rules rather than the new. I cant really 100% back that up, but its feeling I get after playing a considerable number of games with the newer AI builds. The 2.08 stock is MUCH worse for combat, but it does seem to be better at building up a production infrastructure (even though its likely doing it on lesser quality city sites etc).
where I took an oval island of grass, put 4 cows, and gave an AI two settlers to see what he would do. The ideal thing from almost any perspective would have been two put one settler on each end of the island, each having two cows and each getting coastal trade routes. But instead the AI founded one city smack in the middle (to work the 4 cows), without coast access, and...get this... fortifed the second settler in the city (because the leftover possible sites really sucked).