Maybe an internal 'we fear you becoming too powerful' modifier. I guess making it in diplomacy would be outside of the scope of this mod, but maybe an internal one could exist. It does makes sense for those civs that really start to get away, to have the other leaders become more cautious with them...
I know! Make the other leaders become more demanding towards the one that really starts to get away. The player (AI or otherwise) not complying with the demands will start to become singled out and ignored more.
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I must say Blake, I am playing a game now (on an earlier build - the first one that came out with the ($$$) concept). It is one of the best games I have played. Alex, Genghis, Cyrus, Ragnar are pretty much the warmongers in the game. I was Hannibal. I wont bore you with the details [edit: apparently I do ^.^], but Genghis commited to a total war with Cyrus VERY early in the game - he wasn't even ready to attack, so there were a stack of archers and what not. The thing is, he couldn't get a city, but he kept wanting to fight (his value was about 140ish while cyrus kept creeping up to ultimately 3800ish). I guess he was winning in the odds game or something. Cyrus only had access to horses, but no copper or iron. Genghis had access to copper, iron and lots of ivory but no horses. He attacked here and there, got Cyrus's capital and then lost it. His desire for peace was surprisingly still low. He did *NO* pillaging, which in my mind, prolonged the war because he was fighting immortals. Had he pillaged horses, Cyrus would have been really stuffed. Genghis then started to get a force of elephants, catapults and swordsmen going and started to steam roll Cyrus, finishing him off. He stayed at war for a VERY long time, but that is what made it work, imo. After that, I convinced him to attack Mehmed II for quite a lot of techs. He lost a city and his 'peace' value increased, but it was still low. Peace was sued and then he immediately turned on another neighbour - Wang Kon - and hit him in a dogpile war. He took a couple of cities and sued for peace. I think he then went after Mehmed II again (can't remember the exact order), took out his capital and razed two others until Mehmed II capitulated. He then went to war with Wang Kon and finished him off (without capitulation).
At this point, there was Alex and Ragnar who were getting along really well (all of us: Genghis, Hannibal (me), Ragnar and Alexander were Buddhist and Ragnar had the holy city). Alex and Ragnar had a defensive pact and were friendly. I had a defensive pact with Genghis and was friendly. I then found that Genghis was ok to attack Alex for a few techs. Gave it to him and then it triggered WWI as Ragnar declared war with Genghis too (due to the defensive pact). I thought Genghis was history. Ragar was next to Genghis and Alex was next to me (and I was neighbours with Genghis). Genghis went at Ragar and obliberated him!! I couldn't believe it! I closed borders with Alex so that he couldn't use my territory for his offensive, but Genghis hit Ragnar and took city after city after city with little razing. His vassal, Mehmed II also got a city too. Anyway, now the game is looking very much like Genghis getting a dommination victory or something. Pretty impressive. I would also note that Genghis gave a lot of techs to Mehmed II. Is this normal for AI masters to give so much to their vassals?
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While reflecting on this game, it is that steam rolling aspect that the warmonger AI doesn't seem to usually get too that made ALL the difference. I believe Genghis got there because a) he started a war very early, b) he was relentless and kept waring and c) he capitalised on the conquests, which lifted his power rating and kept him steam rolling. I also think the added vassals/defensive pacts helped him too as it may have lifted his power rating which in turn may have also contributed to steam rolling other civs.
Problems/issues that bothered me a little: I know you have essentially killed the pillaging AI and replaced it with a city attack strategy (dagger AI) - which I love, as it give the warmonger AI a chance -, but there needs to be a balance with pillaging and city taking. Well, balance may not be the right word, I think there needs to be two distict ways of attacking: City taking and pillaging and razing. As said in the last few posts, maybe a limited war could become a war of pillaging and razing or maybe create a new war type called pillage and burn or something. A warmonger AI can then go to war, get lots of loot and then either use it to build a good city attack stack, or use it to reseach quicker. Either way, pillaging strategic resources before going to war needs to be incorporated back into the game. Genghis made absolutely no attempt to pillage horses (remember, this is an earlier build, so this may have changed).
Fantastic work Blake, Iustus and co
[edit] A question or two: The power rating values (ie, 305 (460)), when considering max nearby power ratios and what not, is it using the vassal/defensive pact combined power rating (the bracketed value) or the normal power rating? In the game, it looked like it used the combined power rating but I didn't think it did this.
Also, how does that factor in with the VassalPowerModifier and is that also represented in the bracketed number. Iow, 305 (460). Is the 460 taking into account the vassal power modifier? I'm curious because the warmongers have higher vassal power modifiers and I am wondering if it might help to contribute to that steam rolling effect.