aelf
Ashen One
Mergle said:So if the AI is improved, a shift towards more war is inevitable if you hope to win. At present, the shift is even more marked because the AI is still weak at warmongering while the building is improved, so war-heavy strategies will be favoured.
Exactly. This is what needs to be addressed. Either improve the AI's military skills (which Blake is working on) or adjust the AI bonuses accordingly.
Mergle said:But I honestly can't see why people finding monarch etc. too warlike can't drop down levels. Obviously, if you crank AI bonuses up it's going to distort the game. It shows how relatively weak the original AI is that the bonuses they get in unmodded Monarch don't make them unstoppable. And yes, I don't want to play a game that is so slanted it eg forces war strategies (that's why I don't play diety unmodded). And yes, Blake's mod above monarch is pretty much forcing war -based strategies for the reasons given above - just like unmodded does above Emperor.
But it's just about finding the sweet spot where AI bonuses are enough to compensate for its failings. That sweet spot will obviously vary with the player, and with Blakes improvements it will lie at a lower difficulty level than before. Higher levels will become redundant except for a very very few who like a hopelessly slanted game.
Your last sentence describes the problem percisely. Why should the game be hopelessly "slanted" for the higher levels? While I think this might be an acceptable situation on Deity and maybe Immortal, why should I have to live with this on Monarch or Emperor? How interesting would the game be if after Prince there's no way you can really move up unless you start playing very aggressively?
There are many things an Emperor player like myself can improve on. I don't mind having to move down to Monarch or even Prince, but I want to be able to move back up once I've improved on those things without having to be much more aggressive. Aggressiveness and skill is not the same thing. Not in a game like Civ.
Mergle said:I'm not going to comment further on difficulty levels as I think it's detracting from the real purpose of this thread.
You started it this time
