too much? too touchy of a concept? i remember people thinking religion would be too touchy but here we are with religious victories.
general/random ideas:
the civ would be spy and city state focused aiming towards domination victory
the civ provokes declarations of wars through terrorism conducted by spy missions. Blame/credit for your spy missions get passed on to your suzerain-ed city states.
A. spies receives additional operations.
1. sabotage entertainment district buildings in the same way it works with other district sabotages. Although i wonder why its currently not an option. fits perfectly with the civs theme.
2. Sabotage world wonder. Balance details need to to be worked out of course but this has got to be in. I'm thinking once you have done X amount of sabotage against a single civ then you can blow up the guys world wonder which sparks free declaration of war for the victim without warmonger penalty for him and light penalty for you.
The idea is you target one civ you hate, conduct your missions of terror leading to a pinnacle, peak, (whats the word I'm looking for?) finale, etc. which is the wonder being brought down. this pisses your victim off and he declares war warmonger penalty free and you get the war you want. If he opts out of the free war then you keep bombing his wonders after x mission until he does.
this might seem strong but the civ wont be getting cool UU's or versatile production bonuses so i think it needs to cause a real bang at this stage.
B(1). The civ should also get city state benefits. I like the idea of an extra diplomatic card slot similar to Greece's wild card although definitely weaker. It seems more "fun" in that you get options to play around however you want instead of just straight extra envoy points.
B(2). Other suggestion is a special option to shift a city states type to militaristic once you become the suz. or if this is too hard then once you become suzerain all city states periodically gift free units no matter their type like civ 5.
general/random ideas:
the civ would be spy and city state focused aiming towards domination victory
the civ provokes declarations of wars through terrorism conducted by spy missions. Blame/credit for your spy missions get passed on to your suzerain-ed city states.
A. spies receives additional operations.
1. sabotage entertainment district buildings in the same way it works with other district sabotages. Although i wonder why its currently not an option. fits perfectly with the civs theme.
2. Sabotage world wonder. Balance details need to to be worked out of course but this has got to be in. I'm thinking once you have done X amount of sabotage against a single civ then you can blow up the guys world wonder which sparks free declaration of war for the victim without warmonger penalty for him and light penalty for you.
The idea is you target one civ you hate, conduct your missions of terror leading to a pinnacle, peak, (whats the word I'm looking for?) finale, etc. which is the wonder being brought down. this pisses your victim off and he declares war warmonger penalty free and you get the war you want. If he opts out of the free war then you keep bombing his wonders after x mission until he does.
this might seem strong but the civ wont be getting cool UU's or versatile production bonuses so i think it needs to cause a real bang at this stage.
B(1). The civ should also get city state benefits. I like the idea of an extra diplomatic card slot similar to Greece's wild card although definitely weaker. It seems more "fun" in that you get options to play around however you want instead of just straight extra envoy points.
B(2). Other suggestion is a special option to shift a city states type to militaristic once you become the suz. or if this is too hard then once you become suzerain all city states periodically gift free units no matter their type like civ 5.