dime said:
Played extensively with the Aztecs yesterday... I know the limitations of the Jags have been covered in different forums, but I think three points are worth highlighting especially:
- If you happen to find copper near the starting location, the Jaguar is more or less worthless... researching IW to get the extra 10% CR and Woodsman I promotion (while forgoing 50% bonus vs. Melee) is simply not worth it, especially since IW takes a long while to research and postpones the rush
- An axeman rush is likley to be more successful than a Jag rush anyways - by the time you have CRI axemen up and running most opponents have unpromoted archers. By the time Jags come around, they often have promoted archers, chariots/horses or axemen
- If up against a protective AI - forget it. Even with barracks (Power I, Woodsman I, CRI or Cover) Jaguars simply don't stand a chance against fortified archers with CD2, Drill 1...
So - I had high hopes for trying Jags on the rush in warlords... ended up on a continent with 3 opponents - the closest two were China and Arabia... to be blunt - there was simply no way to take anything with the Jags without strong cat support...
/Andreas
Iron Working too far away? Use an EARLY Oracle Slingshot to pickup IW and build a temple and asisgn a Priest to Pop a GP to lightbulb Theology for early lvl 3 units (5XP)
Early Oracle Slingshot meaning lots of Food and Hills being worked, no chopping because you don't have BW yet
The point of the early Jag rush is
SPEED, imagine a chariot rush on steriods, they have 5.5 str and no one can touch them when defending in forest.
If you want Str, Go play rome and their Prats.
Basically the Jags 1st Promotion (note this is after the 2.08 Patch) is Woodsman 2. If you start off near the Equator where there's lots of Jungle with an AI close by they have no chance of countering. You'd capture the 1st City within 1-2 turns, a capital within 3 turns Assuming you stacked your army outside their cultural broaders.
Once you have Theology, switch to theocracy and attack another AI with lvl 3 Jags usually they have (W1&2 + CR1) and rush the 2nd AI untill I capture their Capital or untill my economy Stars suffering.
Prot AIs or Cities on a hill? Means you need more numbers, 3 Jags for every archer. Prot AND on a hill? 4 Jags for every Archer(but you might get lucky and A lot fo Jags will Survive)
Jags are cheap anywayz it's not very Hard to rush them and unlike Axes where you have to hookup A resource eg- Copper, Jags are resource-less you you can use those few Turns to rush them faster and attack the AI earlier.
I sometimes divert my research to AH for Chariots to Counter Axes when I know my Jags have no Forest Defence near a City and they have copper/iron hooked up.