A couple semi-newby questions

McGoo

Chieftain
Joined
Nov 19, 2005
Messages
56
I've been looking around in the forum...haven't seen anything that answers these questions yet.

1. Flipping. I recently won my first cultural victory. During the endgame, when I was cranking my culture I kept expected the neighbor cities to revolt and join me. Some did as I expected, but there were a couple did not. I kept playing even after my victory and they absolutely refused to flip, even though by this time they were little islands inside my cultural territory. They were down to about 25% Chinesse (I was Celtic).

2. Healing. Does a healing promotion work on different type units? If I have a destroyer with heal promotion in a city, will land units in that city benefit? How about land units on a transport if the transport has a heal promotion?

3. Wonders/buildings in an enemy city. Is there any way to know (outside of having a spy) what is in an enemy city? Sometimes I am trying to decide whether to take over a city or burn, baby, burn and it would be good to know if the city is worth holding.

Thanks in advance...
 
3. check the city demographics screen, all the wonders that are built or being built are listed on there. as long as you have made contact with the civilization, it will show you which city it's in. so look for that city name in the list of wonders

also, this is not a perfect solution, but you can zoom in very close on the main map and actually see every little special building or wonder on the landscape.
 
McGoo,

On 1. Flipping, I'd point you to Culture Mechanics Disassembled by DerangedDuck for a good explanation of city culture points.

On 2. Healing, a very good question! Unit Healing by PieceOfMind discusses Medic Submarines healing units on Transports, and also notes "Any ships (including transport ships) with Medic I will heal eligible units in their cargo or on the same tile".

On 3. Wonders/buildings in an enemy city, I do exactly as LlamaCat has outlined above. :)
 
1. The culprit is usually excessive military in the city. This seems broken to me, but I suppose I would want a way to fight flipping if it were me that was being flipped. Still, I think it is much harder to flip in Civ IV than it was in Civ III.

2. I don't know about the destroyer scenario as I've never tried it. Seems like it should work based on Cam_H's example above. I do know that transports can heal their units from experience (and that is the single best promotion to give a transport).

3. Dito the above two posts.
 
Thanks all

Yes, the cities that refused to flip had a load of military. When I just played out a ton of turns, I was even got a couple of the AI cities behind these to flip. So it's all about the units. That does seem a little broken considering both these cities have no squares to work because they are so deep in my territory.

I started using naval healling units more. When I take a coastal city, I let my destroyer or transport heal up my land units so I can continue to use my land healing unit in my stack.
 
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