I've been looking around in the forum...haven't seen anything that answers these questions yet.
1. Flipping. I recently won my first cultural victory. During the endgame, when I was cranking my culture I kept expected the neighbor cities to revolt and join me. Some did as I expected, but there were a couple did not. I kept playing even after my victory and they absolutely refused to flip, even though by this time they were little islands inside my cultural territory. They were down to about 25% Chinesse (I was Celtic).
2. Healing. Does a healing promotion work on different type units? If I have a destroyer with heal promotion in a city, will land units in that city benefit? How about land units on a transport if the transport has a heal promotion?
3. Wonders/buildings in an enemy city. Is there any way to know (outside of having a spy) what is in an enemy city? Sometimes I am trying to decide whether to take over a city or burn, baby, burn and it would be good to know if the city is worth holding.
Thanks in advance...
1. Flipping. I recently won my first cultural victory. During the endgame, when I was cranking my culture I kept expected the neighbor cities to revolt and join me. Some did as I expected, but there were a couple did not. I kept playing even after my victory and they absolutely refused to flip, even though by this time they were little islands inside my cultural territory. They were down to about 25% Chinesse (I was Celtic).
2. Healing. Does a healing promotion work on different type units? If I have a destroyer with heal promotion in a city, will land units in that city benefit? How about land units on a transport if the transport has a heal promotion?
3. Wonders/buildings in an enemy city. Is there any way to know (outside of having a spy) what is in an enemy city? Sometimes I am trying to decide whether to take over a city or burn, baby, burn and it would be good to know if the city is worth holding.
Thanks in advance...