I've played a few games of the latest version of the mod and really like it so far. I've encountered a few bugs and thought I would pass them along here. If there is somewhere else this should be, please move it as necessary.
While playing one game things seemed to spiral out of control when the Tileans went from near the bottom of the point standings to pass me. There was one turn in particular when it said several dozen Great Generals spawned at once:
About twenty or so turns later I come across two Condotteri Battalions. One has about eight promotions and the other had about fifteen. Eventually I was able to wear them down and eliminate them. Not long after I destroy the first unit I notice my treasury has swollen to new heights:
The turn after I destroy the second (weaker) unit I see this in the event box:
I also noticed that several Great Merchants were being created each round and a veritable stream of them were coming out of the Border Princes area through my southern borders (I was playing Empire). Curiosity send me investigating. Here's what I found:
Well at least that explained the Tilean's skyrocketing score! Between the Tileans getting multiple Great Merchants each turn and my gigantic treasury I decided to table this particular game session.
One other thing I noticed is that there are a LOT of trolls in the Kislev area. I cleared it but there were about twenty of the beasts all told which seems a bit excessive IMO. I assume they spawn every so often, perhaps randomly. Whatever the case, you might want to tone them down a bit. I did find what I suspect must be another bug however when I cleared them out. Every time I eliminated the last Rivertroll in a square and moved into it I "captured" a light cavalry for my trouble:
My next game I got well into the lead tech-wise and was able to build all eight magical colleges. After playing with the various wizards I got to say some seem a lot better than others. Gold, Fire, and Celestial wizards are all extremely useful, while Heirophants seem pretty useless. Half the heirophant spells seem uncastable and the two attack spells don't seem to do anything. The summoned guardian light is handy, but since you can summon an unlimited number at a rate of one per turn per heirophant, the spell quickly loses its value.
I have been unable to promote any of my Amber wizards to the Lord level. The promotion simply does not appear. It's the only wizard lord of the eight colleges I was unable to upgrade. The Lord Master of Chamon (Gold Wizard Lord) has a bug that pops up a python exception every time he is selected or directed to do something. If you move him one space at a time using the keyboard (for example) it comes up after every move:
I finally got so annoyed that I deleted my first Gold Lord thinking it was a fluke bug, but later when I promoted two more Gold Lords they each had the same bug.
I hope you find these helpful and if there's anything I can do or if you need more information I'll do my best to help out however I can.
While playing one game things seemed to spiral out of control when the Tileans went from near the bottom of the point standings to pass me. There was one turn in particular when it said several dozen Great Generals spawned at once:

About twenty or so turns later I come across two Condotteri Battalions. One has about eight promotions and the other had about fifteen. Eventually I was able to wear them down and eliminate them. Not long after I destroy the first unit I notice my treasury has swollen to new heights:

The turn after I destroy the second (weaker) unit I see this in the event box:

I also noticed that several Great Merchants were being created each round and a veritable stream of them were coming out of the Border Princes area through my southern borders (I was playing Empire). Curiosity send me investigating. Here's what I found:

Well at least that explained the Tilean's skyrocketing score! Between the Tileans getting multiple Great Merchants each turn and my gigantic treasury I decided to table this particular game session.
One other thing I noticed is that there are a LOT of trolls in the Kislev area. I cleared it but there were about twenty of the beasts all told which seems a bit excessive IMO. I assume they spawn every so often, perhaps randomly. Whatever the case, you might want to tone them down a bit. I did find what I suspect must be another bug however when I cleared them out. Every time I eliminated the last Rivertroll in a square and moved into it I "captured" a light cavalry for my trouble:

My next game I got well into the lead tech-wise and was able to build all eight magical colleges. After playing with the various wizards I got to say some seem a lot better than others. Gold, Fire, and Celestial wizards are all extremely useful, while Heirophants seem pretty useless. Half the heirophant spells seem uncastable and the two attack spells don't seem to do anything. The summoned guardian light is handy, but since you can summon an unlimited number at a rate of one per turn per heirophant, the spell quickly loses its value.
I have been unable to promote any of my Amber wizards to the Lord level. The promotion simply does not appear. It's the only wizard lord of the eight colleges I was unable to upgrade. The Lord Master of Chamon (Gold Wizard Lord) has a bug that pops up a python exception every time he is selected or directed to do something. If you move him one space at a time using the keyboard (for example) it comes up after every move:

I finally got so annoyed that I deleted my first Gold Lord thinking it was a fluke bug, but later when I promoted two more Gold Lords they each had the same bug.
I hope you find these helpful and if there's anything I can do or if you need more information I'll do my best to help out however I can.