Yardi
Chieftain
Fancy sharing your Civ knowledge? I have a few questions that I have always wondered about (well since around the time I started playing Civ)
1. When are new land tiles you control counted in your stats for domination victories. Is it diff depending on whether you founded, captured or they come from a 50% stake from a new vassal?
2. How do you get very high scores? I understand the 50/20/20/10 split but cant quite see how some people manage to get high 7 fig scores on time. Is this by knocking yr opponents pop down so low that you have around 99% of world pop? or are there other ways.....
3. Can your (capitulation) vassals trade technologies you have given them?
4. What are the turn brakedowns for each speed. I have found a list on a page about cultural victories but the details appear to be wrong. Do they change depending on which civ 4 you are playing?
5. Is there any logic for how and when and where forest grow back?
6. What do first strikes do exactly, I never bother with them as cant understand the benefit.
7. What is the most effective way of handling large stack in late end games?
8. Is there anyway of knowing what you will get from the GP trade-route? I have never made one as I have never seen the point, they normally go into a GA if I get any GMs at all.
9. Why do no UU replace infantry?
10. Drafting surely madness (I understand the GT play)? By that stage of the game it would only be for an emergency, if you want war there are better and less destructive ways of getting troops and it will destroy non-military economies............
I am sure there are some more that have slipped my mind......... and I may add later............
Thanks in advance
1. When are new land tiles you control counted in your stats for domination victories. Is it diff depending on whether you founded, captured or they come from a 50% stake from a new vassal?
2. How do you get very high scores? I understand the 50/20/20/10 split but cant quite see how some people manage to get high 7 fig scores on time. Is this by knocking yr opponents pop down so low that you have around 99% of world pop? or are there other ways.....
3. Can your (capitulation) vassals trade technologies you have given them?
4. What are the turn brakedowns for each speed. I have found a list on a page about cultural victories but the details appear to be wrong. Do they change depending on which civ 4 you are playing?
5. Is there any logic for how and when and where forest grow back?
6. What do first strikes do exactly, I never bother with them as cant understand the benefit.
7. What is the most effective way of handling large stack in late end games?
8. Is there anyway of knowing what you will get from the GP trade-route? I have never made one as I have never seen the point, they normally go into a GA if I get any GMs at all.
9. Why do no UU replace infantry?
10. Drafting surely madness (I understand the GT play)? By that stage of the game it would only be for an emergency, if you want war there are better and less destructive ways of getting troops and it will destroy non-military economies............
I am sure there are some more that have slipped my mind......... and I may add later............
Thanks in advance
