Hi all.
Played civ4 a fair bit. Just started playing ciV and looking for a little help. Found a lot of stuff on here helpful (best game forum I've looked at) and a lot of it confusing.
First of all, my gamestyle.....with a few questions at the end.
I spend ages looking for what I think is the perfect starting location. I don't play any coastal cities. Partly as I don't really like naval combat and partly as it's less techs to research. I normally try to find rivered grasslands with a decent amount of hills nearby.
Sometimes I get lucky, sometimes I spend half a day reloading.
I have only finished a couple of games in vanilla on the second difficulty. Had many more that I've gotten half way through and either feel I've researched/built the wrong things.
I tend to not built any type of army for a long time. Focus too much on buildings/wonders and don't grow my cities enough. I know that isn't going to work at higher levels.
Found it too easy on that setting and am just starting a prince game of G+K. Though have to say not looking forward to espionage....may also find religion annoying, maybe not.
Played civ4 much the same way too.
The questions.........
I see people saying they love desert starts....why? Surely your cities grow too slowly.
Is there a way to choose which techs you get from RA? AI always seems to give me the maritime techs, which I don't need until later to fill in the tree.
When you go to city screen and it shows the purple hex for city expansion, if there are more than one showing, is there a way to choose which you get? Whenever there is a grass and hill tile showing, it always picks the one I don't want.
Should you always settle on a hill?
If you don't build roads for a while, are all your resources included in your empire to trade, or do you need to connect the resource.
If you trade marble, do you lose the wonder production bonus?
If you put an academy on marble, do you lose the production bonus?
The first few games I played, if I told a worker to build something, they would complete the job. Now I have to reissue the command every turn, so I have to tell them to build a mine 6 or 7 times, which gets annoying.
Thanks for any replies, and sorry there's so many questions.
Played civ4 a fair bit. Just started playing ciV and looking for a little help. Found a lot of stuff on here helpful (best game forum I've looked at) and a lot of it confusing.
First of all, my gamestyle.....with a few questions at the end.
I spend ages looking for what I think is the perfect starting location. I don't play any coastal cities. Partly as I don't really like naval combat and partly as it's less techs to research. I normally try to find rivered grasslands with a decent amount of hills nearby.
Sometimes I get lucky, sometimes I spend half a day reloading.
I have only finished a couple of games in vanilla on the second difficulty. Had many more that I've gotten half way through and either feel I've researched/built the wrong things.
I tend to not built any type of army for a long time. Focus too much on buildings/wonders and don't grow my cities enough. I know that isn't going to work at higher levels.
Found it too easy on that setting and am just starting a prince game of G+K. Though have to say not looking forward to espionage....may also find religion annoying, maybe not.
Played civ4 much the same way too.
The questions.........
I see people saying they love desert starts....why? Surely your cities grow too slowly.
Is there a way to choose which techs you get from RA? AI always seems to give me the maritime techs, which I don't need until later to fill in the tree.
When you go to city screen and it shows the purple hex for city expansion, if there are more than one showing, is there a way to choose which you get? Whenever there is a grass and hill tile showing, it always picks the one I don't want.
Should you always settle on a hill?
If you don't build roads for a while, are all your resources included in your empire to trade, or do you need to connect the resource.
If you trade marble, do you lose the wonder production bonus?
If you put an academy on marble, do you lose the production bonus?
The first few games I played, if I told a worker to build something, they would complete the job. Now I have to reissue the command every turn, so I have to tell them to build a mine 6 or 7 times, which gets annoying.
Thanks for any replies, and sorry there's so many questions.