Rezca
The Greatest Jaggi
Alright, I'm hoping this is the proper forum, but since the thoughts on my mind covered a few different topics I wasn't sure where to put it or if I should have placed it in an existing thread. If it's out of place I apologize (I'm fairly new to the C2C forum ^^; )
Alrighty. So here goes.
I'm using the 7231 Build, having recently updated (My second update so far) and am playing through a new game on a Perfect World map. So far I'm only in the Ancient Era. I had fully cleared the cache by deleting all the files inside, and completely removed the mod before updating.
My first question is: I enabled 'Start as Minors' and had 'Divine Prophets' disabled. After researching Tengriism nothing happened. No message saying it was founded, and it never showed up anywhere. Druidism and Shamanism never got founded either, so I was assuming the AI skipped them for some reason, yet they never showed up when I tried to research them afterwards either. The question I have is if Minors can found a religion or not?
*EDIT* Right, was playing further and got a message saying Mesoptomasim was founded, so I guess one of the two AIs that started off-continent might have gotten Druidism and the others. I was fairly positive I was the first to Tengriism's requirement techs though, but I guess I was wrong? Both of the off-continent AIs got killed by barbarians fairly early so I suppose I'll never know until the game's over.
Second: Is the sieging of cities at all practical before the arrival of catapaults and ballista? Currently - and in previous games - it was all but impossible at times since the AI would have dozens and dozens of defensive units in each city even in the Ancient Era, and the only real way I was ever able to take them was by bringing a horde of archers to archery bombard the city before hoping for the best. After the first time I updated C2C, this actually proved problematic because of an unintentional change that made the game pick the worst possible unit matchup when sending a group into combat, forcing me to pick the units to send in by hand and individually. (By this I mean the combat odds will display 80 or 90, but the combat log after the loss will display a chance of 20 or worse)
Third: When playing with Revolutions, when can I typically expect rebellions popping up? Late Ancient to Early/Mid Classic? This is assuming slow expansion and little to no actual warfare.
Alrighty. So here goes.
I'm using the 7231 Build, having recently updated (My second update so far) and am playing through a new game on a Perfect World map. So far I'm only in the Ancient Era. I had fully cleared the cache by deleting all the files inside, and completely removed the mod before updating.
My first question is: I enabled 'Start as Minors' and had 'Divine Prophets' disabled. After researching Tengriism nothing happened. No message saying it was founded, and it never showed up anywhere. Druidism and Shamanism never got founded either, so I was assuming the AI skipped them for some reason, yet they never showed up when I tried to research them afterwards either. The question I have is if Minors can found a religion or not?
*EDIT* Right, was playing further and got a message saying Mesoptomasim was founded, so I guess one of the two AIs that started off-continent might have gotten Druidism and the others. I was fairly positive I was the first to Tengriism's requirement techs though, but I guess I was wrong? Both of the off-continent AIs got killed by barbarians fairly early so I suppose I'll never know until the game's over.
Second: Is the sieging of cities at all practical before the arrival of catapaults and ballista? Currently - and in previous games - it was all but impossible at times since the AI would have dozens and dozens of defensive units in each city even in the Ancient Era, and the only real way I was ever able to take them was by bringing a horde of archers to archery bombard the city before hoping for the best. After the first time I updated C2C, this actually proved problematic because of an unintentional change that made the game pick the worst possible unit matchup when sending a group into combat, forcing me to pick the units to send in by hand and individually. (By this I mean the combat odds will display 80 or 90, but the combat log after the loss will display a chance of 20 or worse)
Third: When playing with Revolutions, when can I typically expect rebellions popping up? Late Ancient to Early/Mid Classic? This is assuming slow expansion and little to no actual warfare.