I'm LOVING Civ 5. I am playing it non-stop. I've really only had it for two nights, but I've already racked up 9 hours of play-time. A LOT of the things that were changed are great--streamlined, simplified, made more relevant--and this mostly extends to the UI (oh how I *love* the F10 view). But there's a few things I think could be improved:
1) When there is something that requires your attention before the round can end, it is displayed in the lower right hand corner where normally the "NEXT ROUND" button would be. This is great, keeping you from missing important announcements. However, in the interest of streamlining input, pressing return should function in the same way as clicking whatever notification is displayed instead of "NEXT ROUND". So for instance, if there's a "UNIT NEEDS ORDERS" notification, pressing return should select that unit and jump to it.
2) Hovering the mouse over a territory tile that belongs to another player should bring up that information in the tooltip (think "100% Russian" from Civ 4)
3) Hovering over the unit icon in the F10 strategic view should display the description of that unit, as it does in the normal world view ("German spearman")
4) The description for an enemy unit should include its base strength, even if you don't have a military unit of your own selected.
5) When a city is starving, I would like to be able to see how many turns I have before I lose a point of population.
Not sure how many of these could be addressed with mods, but I think there's a good chance Firaxis might still implement small tweaks in their UI, seeing how it's early days for Civ 5.
1) When there is something that requires your attention before the round can end, it is displayed in the lower right hand corner where normally the "NEXT ROUND" button would be. This is great, keeping you from missing important announcements. However, in the interest of streamlining input, pressing return should function in the same way as clicking whatever notification is displayed instead of "NEXT ROUND". So for instance, if there's a "UNIT NEEDS ORDERS" notification, pressing return should select that unit and jump to it.
2) Hovering the mouse over a territory tile that belongs to another player should bring up that information in the tooltip (think "100% Russian" from Civ 4)
3) Hovering over the unit icon in the F10 strategic view should display the description of that unit, as it does in the normal world view ("German spearman")
4) The description for an enemy unit should include its base strength, even if you don't have a military unit of your own selected.
5) When a city is starving, I would like to be able to see how many turns I have before I lose a point of population.
Not sure how many of these could be addressed with mods, but I think there's a good chance Firaxis might still implement small tweaks in their UI, seeing how it's early days for Civ 5.