Round 1: Setting Progress into Motion (4000 BC - 2560 BC)
So, this round began like any early-game round: pretty boring. Moved the Warrior 1SE:
More grasslands and less ocean to the east, so I moved 1E. The Copper we haven't seen yet (

) is still in the BFC I imagine. Settle on the hill and dial up a Work Boat.
I work the Silk to get 2 production, 1 food, and 1 commerce. When going Work Boat first, it's advised to head for the highest production tile possible in order to spit that WB out quickly, then dial up a Worker and proceed as normal, using the extra food and commerce to get it out faster as well. Our Warrior, meanwhile, heads scouting, popping a hut for 30 gold. He gets into a scrap with a Panther...then a Lion (a seocnd lion missed him). Fortified on a Jungle Hill, nothing too serious happens, and he gets Woodsman I to boot.
After recovering from the shock of the Lion, we meet one
very beautiful redhead

pimp

...
Ahh, yes. Every Civfanboi's dream.

Remember the second lion I told you about (if not, improve your reading comprehension)? It was beat down by her Scout. Anywho, in 3600 BC, the Work Boat comes out and begins fishing the clams (heheh), and a Worker is requested.
Heading south, we meet this dude:
Nice pose there, Pacal. He's founded Judaism, met Elizabeth, etc, etc. In the grand year 3475 BC, our Empire takes many steps forward with the discovery of Bronze Working, and the subsequent switch to Slavery:
Agriculture is chosen next to unlock Animal Husbandry. This was a slightly tougher decision. I was considering The Wheel -> Pottery -> Agriculture, but decided that hooking up resources should come first, and if worst came to worst, I'd work extra Coast tiles. Anywho, you prophet posters (CLEARLY you have read Attacko's latest article!) predicted this, and it came true:
Not that I mind or anything.

Agriculture comes in in 3175 BC; Animal Husbandry is coming up next:
A turn later, we find Mayan borders. It appears thus far that we're on a giant peninsula, and the land to the east is an island. I think blocking sites should be our top priority (assuming we get down there fast enough!). The Worker comes out. He immediately moves to chop the forested Silk 1N of Carthage, to free up that tile for later cottaging. A settler is dialed up:
Sure enough, Animal Husbandry:
The Wheel is set for our next research path. We won't complete it in this set though. Meanwhile, the Worker hooks up the Copper, then sets on pasturing the Cows. Carthage switches to working the Copper to get the Settler out faster. We meet a local pothead:
Though it appears 3.19 has reduced that a bit. Good for him.

While Ottoman archers look on, our barely clothed group of club-clutching men defeat vicious Panthers, earning their Woodsman II promotion.
in 2750 BC, we get a nice event. I take the third option...and laugh.
Fatalities and anger! But wait! I'm charismatic and the anger and population loss only applies to one city, which happens to be one-pop anyways!

Ahem. The last leader we meet this set is another Mesoamerican:
And he's already someone's worst enemy! Damn! He founded Taoism (kinda weird, considering his temperament...). And this is where we left off:
Settler's out! Worker is pre-chopping the forest while waiting for the Wheel. I have some dotmaps drawn up:
And the global perspective:
That's about it. Thoughts?
The save: