Gooblah
Heh...
- Joined
- Jun 5, 2007
- Messages
- 4,282
Meh. So with the proliferation (fun word, btw) of threads such as "How do I REX" and "What happens after REXing?", etc, I've realized that it's high time somebody do a guide for REXing. And I figure, since I like to REX, have experience countless turns of 0% research, and have pulled out of a post-REX economic slump enough times to know a few of the tips and tricks, it may as well be me. And considering the fact that this community tends to be extremely collaborative, it won't be just me, it'll be a ton of people.
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Round 0: Below
Round 1: Setting Progress into Motion - Turns 1-65, 4000 BC - 2600 BC
I'm a pretty average player, so the game settings will be:
Game options are: Choose Religions is ON; Random Events and Tribal Huts are also ON. I dunno, I like both. I'm not yet comfortable enough with No Tech Brokering to turn it on for a sample game like this. I'll be posting a WorldBuilderSave a bit later in a zip file to ensure that those that don't like Random Events can turn it off. Aside from that....yeah.
So, we rolled a random leader and turned up:
Hehehe. Pretty good leader for a REX - in fact, he polls consistently (and for good reason) as one of the best leaders overall. His Charismatic trait ups the happy cap by one, allowing us to delay Monarchy and/or Calendar for a bit while recovering the economy. The Financial trait will give us the economic backing to REX (and crash) even harder, and recovery time will be shorter. In a way, I'd prefer a less stellar leader for this journey (like...I dunno. Saladin, maybe), since REX is a strategy that can be applied to any leader/Civ, and it may be more helpful to see a harder crash. If this becomes a series of some sort, then yeah, I would pick a bad leader. Enough chit-chat, though, here's the start:
Not too shabby, but plains kind of suck. I think the food bonus from the Clams should help with that, though. I'm thinking a move 1E by the Settler, since that keeps the fresh water bonus, all viewable resources, and eliminates an ocean tile. Warrior should probably be moved 1SE to check for any other resources or information.
So, let the commentary commence!
And the save (WBS file will be posted shortly):
---
Round 0: Below
Round 1: Setting Progress into Motion - Turns 1-65, 4000 BC - 2600 BC
I'm a pretty average player, so the game settings will be:
Game options are: Choose Religions is ON; Random Events and Tribal Huts are also ON. I dunno, I like both. I'm not yet comfortable enough with No Tech Brokering to turn it on for a sample game like this. I'll be posting a WorldBuilderSave a bit later in a zip file to ensure that those that don't like Random Events can turn it off. Aside from that....yeah.
So, we rolled a random leader and turned up:
Hehehe. Pretty good leader for a REX - in fact, he polls consistently (and for good reason) as one of the best leaders overall. His Charismatic trait ups the happy cap by one, allowing us to delay Monarchy and/or Calendar for a bit while recovering the economy. The Financial trait will give us the economic backing to REX (and crash) even harder, and recovery time will be shorter. In a way, I'd prefer a less stellar leader for this journey (like...I dunno. Saladin, maybe), since REX is a strategy that can be applied to any leader/Civ, and it may be more helpful to see a harder crash. If this becomes a series of some sort, then yeah, I would pick a bad leader. Enough chit-chat, though, here's the start:
Not too shabby, but plains kind of suck. I think the food bonus from the Clams should help with that, though. I'm thinking a move 1E by the Settler, since that keeps the fresh water bonus, all viewable resources, and eliminates an ocean tile. Warrior should probably be moved 1SE to check for any other resources or information.
So, let the commentary commence!
And the save (WBS file will be posted shortly):