A Guide to Terrain and Improvements

I've been trying to figure out exactly how farms/irrigation work. Here are some observations/guesses:

1. You can build a farm on any irrigated tile. You can also build a farm on a non-irrigated tile which has a resource that requires a farm, but you don't get the +1 for the basic farm until you irrigate the tile (you do immediately get increased food from the resource).

2. Only flatland tiles that are grasslands, plains, floodplains, or tundra can be irrigated.

3. Eligible tiles with access to Fresh Water are automatically irrigated. Tundra can only be irrigated with Fresh Water. If you build a city on an irrigated tile, then other eligible tiles adjacent to the city (including diagonally) become irrigated, even without Civil Service. With Civil Service, any eligible tile adjacent to any irrigated tile (including diagonally) becomes irrigated.

Does this all seem right?
 
Allanon said:
I believe you get +2 health for having access to fresh water in the city radius. So the +2 health from rivers + 2 from Oasis would not be cumualtive. +2 the from oasis would only be noticed if there wasn't a river or lakes in the city radius.

Yep, this is correct. :)

DaviddesJ: This all seems right to me, except you forgot to mention that you can't chain irrigation on Tundra, you can only build irrigated farms on Tundra when it is near a river.

Btw, I have a big update for this guide in the works. I've kind of put it on hold for the patch, and then work got in the way of me finishing it, but it will be ready very soon. I just need to find a way to make the pdf version smaller (and not sacrifice all the visual aids in the process), or break it up into seperate files so that I can upload them here.
 
Stuporstar said:
DaviddesJ: This all seems right to me, except you forgot to mention that you can't chain irrigation on Tundra, you can only build irrigated farms on Tundra when it is near a river.

I meant to say that, but I edited my post to make it more clear.
 
Allanon said:
I believe you get +2 health for having access to fresh water in the city radius. So the +2 health from rivers + 2 from Oasis would not be cumualtive. +2 the from oasis would only be noticed if there wasn't a river or lakes in the city radius.

Does the city have to be directly next to the river to get the health bonus or does it just have to be in the city radius?
 
BrotherDragon said:
Does the city have to be directly next to the river to get the health bonus or does it just have to be in the city radius?

The city tile has to have "Fresh Water" in its description, which basically means it has to be adjacent to a river (or a lake or oasis).
 
My new, more complete and updated, guide for terrain can be found HERE!

I didn't want to make a new thread if I could help it, but the new guide was just too huge to fit into a single post.
 
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