abj9562
Warlord
Great review!
The other advantage/disadvantage to building on a floodplain is the very rapid growth. In the early game, this will lead to unhealthiness and unhappiness very quickly. Consider not building farms on floodplains right away in order to control your growth. In the later game, these cities will make great GP generators.
kalder said:Great overview!!! Really.
I'd like to point out some aspects I observed:
1- Your Guide is absolutely useful. However, I think it might be more useful a "terrain-type approach" rather than a "process approach". Actually, when I play I ask myrself "which improvement can I build here?" rather than "Where can I build this (any) improvement?".
2- As pointed out in the fine brokguitars's photo guide to terrain, improvements and city placement (http://forums.civfanatics.com/showth...&page=1&pp=20), buildin cities DO actually grant some boni (one extra commerce or one extra food or one or two extra hammers!!!). This may represent a significant production boost...I didn't analysed it yet, but there may be a resource whose improvement is not rentable (in FPC terms)/available and therefore justify the foundation of a city in its tile...any suggestions?
3- The chopped-forests hammer bonus varies indipendently of (or at least does not depend only on) the game speed setting. I've only played normal speed so far and I've experienced juicy 56 hammers boni!
4- In my last game I wasn't able to build a watermill on a floodplain...quite strange..and annoying
Thanks a lot and comments are highly welcomed!!
Brokguitar said:Have you found proof of a health bonus from oasis? I was unable to get a health bonus in testing city placements.
Stuporstar said:You get the bonus production from chopping a forest if you build any kind of improvement over a forest that replaces it. You are probably just wasting turns chopping before you build the improvement.
Stuporstar said:Actually, I have figured that out, and the extra 1P on a hill has nothing to do with railroads or mines. You get an extra 1P for building a city on a Plains/Hill and it has nothing to do with tech, civics, resources or anything else. This extra 1P is inexplicable, it just is. I think it could have do with the fact that a Plains/Hill has the greatest amount of natural production that a bare tile can have, but why other types of terrain wouldn't have modifiers as well is beyond me. Perhaps it is a bug? Anyway, I have added this note to the guide in the City Placement section.