1000AD
I have been so busy with this game that I even did not have time for updates.
So what is remarkable in this game?
As I mentioned before, The Great Lib had been built by the Germans. Thus, there was quite a way to go to capture it. Hamburg had to be captured.
After ruining my reputation, I had to self-research my way to Military Tradition, which I could do in 4-5 turns per tech. (beginning with Gunpowder).
With knights I almost eliminated the Ottomans, as they were rather weak militarily. Next were the Russians, which were only slightly harder, as they were more advanced techwise. After researching Military Traditions, I had about 100 knights/Mounted Warriors to be upgraded to cavalry. I upgraded all, but the elite units. After Military Tradition, I also stopped research, as I planned to get the GLib. I gathered a lot of money and rushed 3 or four armies to fill them with cavalry and to send them to Hamburg, which was a long way:
I sent four 4-cavalry arrmies towards Frankfurt. they pillaged every tile possible on their way, especially resources of all kinds.
At that time, Germans, Perisans and Aztecs were Industrious already. I just hoped that the Germans did not get Nationalism, but either they got it as their free tech, or researched it quickly. Anyhow, they had rifles.
In about 830AD, I captured Hamburg after a long trip through Germany and at the beginning of the next turn, I got elevated to the IA. Of the IA techs, I got Nationalism, Communism, Faschism, Espionage, Steam Power, Industrialisation and Medicine.
Now my 300 workers plus about 150+ slaves started railing through my territory. The Germans started to pile up big stacks of units at my borders, which I bombed down to 1 hp if possible and eliminated them with cavs. I was able to do so without getting overrun. I abandoned Hamburg after getting the techs. It would flip back eventually anyway.
As I soon had rails from the one end of my territory to the other, I could afford to attack the Americans at the same time, as they were weak militarily. At that end of the world I could expand my territory quickly.
I started self researching Electricity and Scientific Method, as I wanted to build ToE to be able to trade for other important techs.
From about 300AD on I MMed all people to be happy, or specialists, to increase my score.
Now in 1000AD, I have 9187 points with about 145+ per turn, but with quickly increasing tendency, as I gain 2-3% territory per turn:
My game to compare with is Chamnix' huge deity milk run. At 1000AD he had 49% of territory, which is great considering that he still was in the MA. His score was 9762. But in my game I think I will reach 65% quicker, as I have rails available and can conquer on the same continent, while he was forced to fight the Mayans overseas. So I have some slight hope to be able to close the gap between his and my score. Furthermore in the meantime, I captured Berlin that has Pyramids and JSB's which further improved my score gain in the past few turns.
My military at this point:
I think the Americans and the Zulu will be eliminated within the next 5 turns max. I can very soon start to really attack the Germans, as their flow of troops starts to slow down. Luckily they seem not to have rubber. They aleady have RP, but I see no infantry, just guerillas

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In about 5 turns, ToE will be completed and then I will pick AT and Electronics to trade them for (at least) Sanitation, RP and The Corporation.
I am at war with almost everybody:
After getting ToE I will declare peace with everybody to do a last tech trade and immediately after that at least the war with Germany will start again.
My final target regarding score would be to beat Killercanes 60K game. There might be a slight possibility to even beat Chamnix' 63K, depending on how fast I will be able to get tons of happy people. In his game the Pyramids were on a different continent. So that might be a big advantage for me. Sir Plebs' SID game had a final score of about 64K. Topping this would be a dream, but I think it's not much more than that.
