A.I should not always be BRIBED!

I don't think the AI should be able to be bribed into war against someone who they have gracious or even polite relations to. Maybe the US will declare war on Canada in 500 years, but they wouldn't just suddenly decide that they hate Canada one day and declare war. There would be a gradual decline in relations with them until, eventually, they get to the point of war.
 
The thing is, one turn may seem 'sudden' to you, but remember what it represents.

20, 30 years in game terms. Things can change dramatically over that number of years.
 
DaveDash said:
The thing is, one turn may seem 'sudden' to you, but remember what it represents.

20, 30 years in game terms. Things can change dramatically over that number of years.
True, but would a tiny country, for example Andorra declare war on Spain because Switzerland bribed them?
 
DaveDash said:
The thing is, one turn may seem 'sudden' to you, but remember what it represents.

20, 30 years in game terms. Things can change dramatically over that number of years.
This is irrelevant. What matters is what the player experiences: "one moment (one turn), they love me; and the next moment (the following turn) they hate me: how is this possible?".
 
The kind of dependable, predictable relationships between nations we all seem to desire in Civ is a fairly recent development in the relations between countries. Read up on some of the diplomacy that went on in the European middle ages, or among the warlords in medieval Japan. Side switching, backstabbing, and broken promises were quite common. More recently, Germany put an end to Hitler's non-agression pact with Stalin's Russia after less than two years by simply beginning an undeclared war. Trainloads of German grain were being delivered to Russia at the time the German attack began. I'm sure the German diplomats were gracious to their Russian counterparts the day before the war began.

I don't find this particular AI behavior especially unrealistic, but it can be annoying.
 
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