A is for Aztec

Well, I may have to replay my Greek game. I am doing a Rax only variant and it is very boring. I should have started a dozen wars but ... just didn't.

it is very boring when you can't build anything but Rax (Ok, and harbours and military Wonders... but that is all, really... no honestly...:lol:)
 
My Greek game is now won.

Domination at 1415. I should have finished this game by 1,000 AD but I just have this aversion to starting wars.

In this game, I ran all my troops to the North East to wipe out all the Hittite cities. Ok ... the Hittites are done like dinner. And then I had to run all those same troops back to the South West area to take out the Arabs.

It was a strange map for a pangaea more like the archipelago style but all joined and there was only one (1-tile) island.

There is a certain poetic justice that I now have to play those self-same easily-destroyed Hittites in my next game. Well I need to think about what would be a good win for them Exp. and Com. I would think that Space might be fun to try for.
 
Enjoy the power of the mighty screaming 3MC. They are best only built to trigger a Golden Age. And if you get no Iron, quit and try again.
 
Well they turned out better than those Egyptian Chariots. I refuse to build them at all.

I thought this game would be a good one for science as the exp. gets you lots of techs - and it really did in this game (small pangea/60% water). i figured the commercial usually lets you run your science a little higher so that would work.

This was a major warring game all the way through. I finally won by domination and the science was not going too well at all, at all. I had so much land and so much difficult land that came to me late by *acquisition* so I barely even got started on my rails. Domination win in the 1500's

In most games I have everything roaded and done and I set out my workers in sets to make railing a quickly moving process. Not this time.

Well the Hittites are done and next up we have the Inca. I really think dom is the natural choice here as I am good at getting settlers out and the Inca are Agr.

Will let you know how it goes
 
I am in the middle of my Incan game and I was right about the Agr. trait. I have 94 cities on a small pangaea map and I still cannot get a dom win. I was hoping to do this peacefully by just claiming every inch of land as quickly as I could. I am including this map from a much earlier time in my game with lines to show where the AI are contained. I own and have developed every sq mile of land on the map that you see + a small island in the darkness. (3 cities and a volcano :lol:)

CAII does say that there are about 60 unclaimed tiles. Does that mean that there are 60 tiles my cities are not taking in even though my cultural borders include them?

Korea has 12 cities, Germany has 10 and England and the Byzantines each have 6.

Well I think I will just have to declare war on the two in my southern tip. I can probably get Germany to join me in a war as both Liz and Theodora have built cities in land that Germany should have taken sooner. I really, really, wanted a peaceful game.

At the very beginning - as Bismarck is wont to do - Germany declared war and gave up when I killed the 4 troops he sent at me ( 3-R warriors and 1-R archer) That has been the only war in the entire game. Well Theo thought about starting a war but she telegraphed her plans so I really beefed up the defense in that region and she had a 'rethink'. :lol:

I have been thinking that I should feed back in some of my 124 workers. There are no slaves (no wars) and they are costing me money and there is nothing left to do but to clean pollution when it comes. Does anyone have any suggestions about the best way to do this? I usually keep all my workers up to the end but I really don't need this many at this point.

Oh yeah... did I forget to mention that Otto, Liz and Theo do not have any iron :lol:
 

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CAII does say that there are about 60 unclaimed tiles. Does that mean that there are 60 tiles my cities are not taking in even though my cultural borders include them?

No, it means that there are 60 tiles that count towards the domination limit, which however are not within the cultural borders of any civ.
 
No, it means that there are 60 tiles that count towards the domination limit, which however are not within the cultural borders of any civ.

As (IIRC) coastal and sea tiles DO count towards the dom limit, then these tile are probably the ones it's talking about. Some might be patches of sea tiles miles from land that are essentially unclaimable. The rest are probably just off-shore but due to city layout/cultural value haven't been claimed yet.
 
I went back and looked at the number of "unclaimed" tiles (18 when I looked) and counted the coastal tiles that are not in territorial borders so I think that is what they call unclaimed.

I had heard that water tiles did not count for domination so I never considered those coastal tiles. Every inch of "land" was covered by someone's borders.
 
Coast-tiles count for both, domination limit and score.
Sea-tiles, OTOH, only count for score, but not the domination limit.

(I am not sure though if CivAssist is aware of this)
 
That helps actually. I have been struggling to get land tiles all this time and now it is easier if I can count coast as well.

While I was back checking coastal tiles, I took a minute to begin to wipe out Liz And Thea. i got my tiles and the Koreans and Germans each got one single city on their lands.

So now it is on to India.

I have to say that those Inca could put a lot of rabbits to shame given the way they multiply. :lol:
 
The mighty power of the Agricultural trait in full bloom.
 
Well India is completed. The problem was that I got distracted from my cultural win (a shoe-in) by the war the Persians started. I gave a few cities to the Germans but then I kept some when I should have gotten rid of them.

The other part of the problem is that Persia never would talk so I could end the war and just coast to the cultural win. Well that is what happens when you aren't paying attention... you end up winning the game.

who was it who said that life is what happens while you are making other plans.

With the Iros up next, I think it is time to go back to my NOW strategy and see if I can make a very early win with them. no cheap barracks will cost me but we will see. I will have to save someone for Suns I guess and Leo's would go nicely with that commercial trait.

The last time I played the Iros -in vanilla- they were Exp. and Rel. This is going to seem very strange.
 
Darski: I think you will enjoy the Iroquois with the Ag trait. Combined with those lovely Mounted Warriors, they are almost too powerful. I can't imagine a victory condition that they can't handle, but it would be a shame not to war with them.
 
Agricultural and Commercial are better traits, anyway. Secure some horses, build many Mounted Warriors and rampage! Try for your earliest victory ever. The Iroquois are monsters, almost all players (Vanilla and Conquests) include them as a top-5 tribe. They are damn good in Vanilla, and even better in Conquests. You could make your NOW trigger to be researching Horseback Riding and being able to build MWs.
 
Even if you don't use the mounted warriors of the Iroquois, they still end up playing as one of the most powerful tribes in my opinion, from looking around here, and from their traits. It's hard to argue with starting with Alphabet and Pottery as well as having more growth and less corruption.
 
Well I did my game and won a domination victory within 10 hours (+ a few3 mins) but I was not able to get my horseback riding and my horses to co-ordinate for a good bit. I did wipe out 3 Civs starting with the Aztecs just because Theodora would like that ( :lol: )
The Inca got wiped out because they dared to land a settler pair on MY Island. it was definitely MY island because I stole it from the Aztecs first. ( again :lol: ) Oh I should add - given the agr. trait - that I got an SGL from writing so the Pyramids were a freebie :woohoo:

the Sumerians started their own demise in sheer stupidity so that was the game. it ended up being Thea and I at the end. Well I played through to finish the Sumerians after I had the dom win.

When I have finished my 31 Civs, I am going to come back to the Iro and try for a really early wartime finish.


Japan is next and I love the cultural victory with Japan... they are my favourite for that VC. Love that Samurai when they are not coming after me - they always look like a chef in a fancy Japanese restaurant when they slice up an opponent.
 
I have been playing my Japanese game and I am determined to get a cultural victory with them. Of course you can only have peace if you are willing to back it up with war so I am prepared for whatever may come.

I have eliminated the Aztecs but I am watching the land levels so that I don't go domination in this game. But on the far side of our pangaea map we have the Sumerians and the Mayans. India is currently next door to me due to the Aztec incident :lol:

At one point, the Mayans started moving their frigate/galleon pairs towards my land following the route shown in the mini map demo. I have been watching them for every move and I was railing like mad to have a clear route to every city at least. It was like nails on a blackboard to be watching them planning to assault me somewhere... but where?????? I do have a soft underbelly so to speak as that area was developed later and I think they decided to head there because my rails let me get to my capitol for fast defense etc.

I signed an MPP with Sumeria in hopes of getting them to stop and think about what they were doing. (quick question - does that ever give the AI a moment's pause if they are planning a war? It makes me think before I move)

Well, I couldn't take one more round of them running in my waters without the right to tell them to go or declare..."if it's not going to bother your plan to wipe me off the face of the earth, could you please leave my little lands... pretty please with sugar on it :gripe: Why can't we get move or declare on that one?

I fired up the arty and they no longer have an invasion force. Three frigates, 2 galleons and a galley are now discovering the joys of Davy Jones locker.

I stopped at that point - which is a bad thing to do as I will be lucky if I can remember what I have set up.

There is a possibility that India has an MPP with the Mayans. I can't really tell the difference between the blue/green and the green/blue bars for ROP and MPP. That could be a good thing (if true) as I can't get though Indian land for a land war because they have a city on a 1-tile choke. That choke would be really, really, useful to ME about now.:lol:
 

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Well I finished the Japanese game but I should have given away more cities. Near the end of the game, the Sumerians DOWed the Indians and I did not want them to control that choke city so I declared as well and took out all their cities.

problem was that I didn't pay close attention tpo my dom limit and got that victor. It is probably just as well as that game is one of my lowest scoring games yet.

Next I am going to play the Koreans twice on the same map. I am going to test the wide versus close spacing phenom. I am not even sure that I can do a wide spacing map. years and years ago, I did the Optimal City placement for a game. i can still see that map in my mind's eye but it was too hard to defend at my limited abilities at that time. (Yeah I was actually worse than I am now. :eek:)

I think I need to start with the close spacing so that I have some help/info when I want to play the wider spacing.
 
Ahh, Japan. I remember a game I played against them oh so long ago, about a war that wasn't going so well... the high-light was between a full-health veteran Samuri and a full health veteran Modern Armor. Japan on the attack, finds my one MA in a field all by it's lonesome, charging forth in a valiant attack. After a fit of hacking and round after round of high-velocity projectile fire, out of the dust and muzzle smoke rose.... a full health veteran Samuri, and one burnt-out modern armor carcass.

I died just a little bit that day. :suicide:

Talk about being screwed by RNP.
 
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