I have been playing the mod a while now and I have to say I think the whole culture mechanic needs some work (by culture I mean your civ culture) and I was thinking, what if the civs were changed to be generic regional, for instance you would have a European, African, North American, South American, Islander, Asian, Middle Eastern, ect, as many as you want.
Then after perhaps the research of cultural identity you are given a national culture based on what you have researched/done
So for instance you could have weighted factors, such as income, stability, units, religion, civics, and have those define the civ you get, you could also assign traits this way, and perhaps even make them dynamic (I know ffh2 was able to swap traits around dynamically) And cultural identity could be set to change after a set period of time, or tech, or even just if the factors very by a specific degree, now I am going to admit I don't know python at all, but would this seem feasible/a good idea?
Then after perhaps the research of cultural identity you are given a national culture based on what you have researched/done
So for instance you could have weighted factors, such as income, stability, units, religion, civics, and have those define the civ you get, you could also assign traits this way, and perhaps even make them dynamic (I know ffh2 was able to swap traits around dynamically) And cultural identity could be set to change after a set period of time, or tech, or even just if the factors very by a specific degree, now I am going to admit I don't know python at all, but would this seem feasible/a good idea?