BlueTemplar
King
- Joined
- May 14, 2006
- Messages
- 610
Previous thread :
As an aside, the whole Continents/Regions discussion is IMHO a huge waste of time, see for instance "Asia" which can basically be said to be to go from Morocco to Indonesia, with smooth cultural transitions most of the way.
It might still be useful to corral AI players only, as long as there's no way to "adopt" a Civilization during the game, so that human player(s) can track what is going on more easily.
Speaking of, why isn't this a possibility already, since all three (?) of Leader / Civilization and Civilization Description can already be renamed on the fly ?! (see scoreboard naming changing with changing civics)
Is it because the leader portrait and flag can NOT be changed ?
Anyway, we already seemingly have a working map generator that seems to group some resources and animal spawns together (or is that just me reading into the randomness ?). Is it possible to tweak it to be even more "lumpy", especially continent-wise ? (The generator does track continents to, for instance, separate at least "Old World" and "New World" by ocean tiles, right ?)
So you would get "continental" cultures already emerging from that, though of course there's no guarantee that they will end up the same ones as on Earth, which is IMHO a good thing !
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Is it possible to have "Estuary in City Vicinity" as a Requisite ?
If not, is it possible to have "River in City Vicinity" as a Requisite ?
If still not, is it possible to have "Fresh Water in City Vicinity" as a Requisite ?
Is it possible to have "2x Jungle in city vicinity" as a requisite ?
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P.S.: Other potentially relevant threads :
Question - Culture metrics
Most Cultures has a 'vicinity' resource as a requirement. Can we give some cultures a normal resource requirement in place of this or in addition to it? For example, you need to have a Timber on a plot but iron wares as a resource as well.
forums.civfanatics.com
-----Obviously the goal would be to make all cultures roughly equally difficult to obtain, with some obvious variation.
As an aside, the whole Continents/Regions discussion is IMHO a huge waste of time, see for instance "Asia" which can basically be said to be to go from Morocco to Indonesia, with smooth cultural transitions most of the way.
It might still be useful to corral AI players only, as long as there's no way to "adopt" a Civilization during the game, so that human player(s) can track what is going on more easily.
Speaking of, why isn't this a possibility already, since all three (?) of Leader / Civilization and Civilization Description can already be renamed on the fly ?! (see scoreboard naming changing with changing civics)
Is it because the leader portrait and flag can NOT be changed ?
Anyway, we already seemingly have a working map generator that seems to group some resources and animal spawns together (or is that just me reading into the randomness ?). Is it possible to tweak it to be even more "lumpy", especially continent-wise ? (The generator does track continents to, for instance, separate at least "Old World" and "New World" by ocean tiles, right ?)
So you would get "continental" cultures already emerging from that, though of course there's no guarantee that they will end up the same ones as on Earth, which is IMHO a good thing !
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[Culture] Jomon
Previous discussions : (annoyingly, the previews seem to ignore the specific post I linked to, previewing the first post of the page instead, IGNORE the previews) https://forums.civfanatics.com/threads/ls612s-c2c-units.452518/page-109#post-12865393...
forums.civfanatics.com
If not, is it possible to have "River in City Vicinity" as a Requisite ?
If still not, is it possible to have "Fresh Water in City Vicinity" as a Requisite ?
[Culture] Aka ("Pygmy")
Well, I went and started looking up things before searching the forums, hopefully this won't bite me later... https://en.wikipedia.org/wiki/African_Pygmies Dembner (1996) reported a universal "disdain for the term 'pygmy'" among the Pygmy peoples of Central Africa: the term is considered a...
forums.civfanatics.com
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P.S.: Other potentially relevant threads :
Culture Database
Hi, I'm working on a cultural database. ***UPDATE*** Things as they are NOW. https://docs.google.com/spreadsheets/d/1iRDxvxyfzPsyY8cDxhVYCi3UUW407Ww_36jjtz0t74s/edit?usp=sharing Your Ideas and changes for Cultures...
forums.civfanatics.com
Culture Accesibility Review.
There are 408 culture world wonders. Some of them are unbuildable. That is they have cost of -1. There is 32 such cultures. I guess this was some unfinished project. Ashanti- 3 units Ghana - 2 units Nama - 2 units Nok - 2 units Songhai- 2 units Liangzhu - 1 unit and 1 trade resource producing...
forums.civfanatics.com
[REFERENCE] - C2C Cultures sheet
Good morning, everyone. On the Discord, we had the idea of assembling a chart for all the cultures in C2C(Excluding punks. That's kind of a different thing). This was because many cultures are lacking in units, heroes and other historically significant things. So we put this together to keep...
forums.civfanatics.com