Osvaldo Manso
Warlord
As everybody knows, when a city is about to complete the production of a unit, city improvement or wonder of the world, any excess of production is wasted. For example, if you need just 1 shield to finish the production of an item and that city produces 4 shields per turn, the remaining 3 shields are lost. So, it is wise to remove some of your labour force from the productive squares (those which give you shields) to the trade squares (like an ocean square with fish). Even wiser, especially in the first turns, is to carefully plan ahead the squares worked by your labour force 3 or 4 turns before finishing the production of an item in order to reduce production waste to none.
However, when we look at the mechanics of science discoveries, the process is not so linear. I have noticed that during the first science discoveries there is waste of light bulbs, but after some time any excess is not lost and instead is used for the next discovery.
For example, imagine your civilization is about to complete the first technology. If your civilization produces 2 light bulbs each turn and you just need 1 ligh bulb to complete the discovery, you better adjust your tax rate or that extra light bulb will be lost (just check your science advisor in the next turn and you will notice that the science roster is empty). However, after a couple of discoveries (I don't know if there is an exact number) you don't have to worry about adjusting your tax rate because any extra light bulbs will be stored for the next discovery (go check your science advisor...).
Can anyone throw a little light on this? What are the rules for wasting/saving the extra light bulbs?
However, when we look at the mechanics of science discoveries, the process is not so linear. I have noticed that during the first science discoveries there is waste of light bulbs, but after some time any excess is not lost and instead is used for the next discovery.
For example, imagine your civilization is about to complete the first technology. If your civilization produces 2 light bulbs each turn and you just need 1 ligh bulb to complete the discovery, you better adjust your tax rate or that extra light bulb will be lost (just check your science advisor in the next turn and you will notice that the science roster is empty). However, after a couple of discoveries (I don't know if there is an exact number) you don't have to worry about adjusting your tax rate because any extra light bulbs will be stored for the next discovery (go check your science advisor...).
Can anyone throw a little light on this? What are the rules for wasting/saving the extra light bulbs?