Fresol
Angry Halfling in Green
- Joined
- Jun 19, 2011
- Messages
- 2,275
Uninteresting title as usual. This is an illustrative strategy guide for Moors.
This is a Moors 600 AD Regent/Normal game played under SVN revision 966. The aim is to win Unique Historical Victory.
Compared with the Portugal game, during this game(which is still ongoing) I took less screenshots. So I'll compensate by providing more strategy descriptions.
No starting screenshot, you'll see it whenever you start the game anyway.
First let me remind everyone of the 3 UHV goals for Moors:
1. Control 3 cities in Iberia, Maghreb and West Africa respectively in 1200 AD.
2. Settle a total of 5 Great People(Great Engineers, Great Prophets or Great Scientists) in Cordoba by 1300 AD.
3. Acquire 3000 gold through piracy by 1650 AD.
Your stack spawns at the Cordoba tile, and consists of 1 horse archer, 2 longbowmen, 2 swordsmen, 2 settlers and 2 Islamic missionaries. 1 galley, 1 trireme and 1 workboat appear at either 1SW or 1SE of your stack. I picked a start with the latter situation.

Revolt to Mecernary civic. You need it sooner or later so why not do it early to minimize lost from anarchy?

Settle Cordoba in place and workers start to improve the sheep, wine, horse, then build farm and windmills. Load the horse archer and 1 longbowman onto the galley, and sail it eastward. Cordoba builds pagan temple. If no religion spreads in before the temple is whipped, we can save ~45
from the temple conversion.
Turn the science slider to 0%, we don't need to research anything until much later.
This is a Moors 600 AD Regent/Normal game played under SVN revision 966. The aim is to win Unique Historical Victory.
Compared with the Portugal game, during this game(which is still ongoing) I took less screenshots. So I'll compensate by providing more strategy descriptions.
No starting screenshot, you'll see it whenever you start the game anyway.
First let me remind everyone of the 3 UHV goals for Moors:
1. Control 3 cities in Iberia, Maghreb and West Africa respectively in 1200 AD.
2. Settle a total of 5 Great People(Great Engineers, Great Prophets or Great Scientists) in Cordoba by 1300 AD.
3. Acquire 3000 gold through piracy by 1650 AD.
Your stack spawns at the Cordoba tile, and consists of 1 horse archer, 2 longbowmen, 2 swordsmen, 2 settlers and 2 Islamic missionaries. 1 galley, 1 trireme and 1 workboat appear at either 1SW or 1SE of your stack. I picked a start with the latter situation.

Revolt to Mecernary civic. You need it sooner or later so why not do it early to minimize lost from anarchy?

Settle Cordoba in place and workers start to improve the sheep, wine, horse, then build farm and windmills. Load the horse archer and 1 longbowman onto the galley, and sail it eastward. Cordoba builds pagan temple. If no religion spreads in before the temple is whipped, we can save ~45

Turn the science slider to 0%, we don't need to research anything until much later.