A New Dawn Add-Ons

Afforess, What exactly is the <LSYSTEM></LSYSTEM> Tag used for? I'm optimizing my coding and wondering what its used for since I'm finding it in your building codes. I have no idea what it's used for and can't pull up any helpful info on it.

Some buildings made by Firaxis have a special lsystem for them (like LSYSTEM_BANK), but if you are making a building that uses no graphics (Art/Empty.nif), use LSYSTEM_1X1.

What Lsystem does is give the building a specific space to use in the city. Cities have their own weird grid area, and you are giving them a small part of it to be occupied by the building, and it needs to know how big a space to make for the building. If you did a LSYSTEM_2x3, you would be giving it a rectangular area. It all depends on your judgment and the size of the building.
 
Some buildings made by Firaxis have a special lsystem for them (like LSYSTEM_BANK), but if you are making a building that uses no graphics (Art/Empty.nif), use LSYSTEM_1X1.

What Lsystem does is give the building a specific space to use in the city. Cities have their own weird grid area, and you are giving them a small part of it to be occupied by the building, and it needs to know how big a space to make for the building. If you did a LSYSTEM_2x3, you would be giving it a rectangular area. It all depends on your judgment and the size of the building.
Ah good. I used the correct tag then. I figured it was used by the art system since I found a related file in an "Art" folder.

I've also added the <bAddsFreshWater> tag to my buildings and to the schema file. I haven't tested to see if it works yet but I wanted to let you know about it. Have you found a usable tag to give farms and other buildings certain production/food/commerce bonuses? I'm leaving that feature alone until I (or someone else) shows me a better one.
 
I've also added the <bAddsFreshWater> tag to my buildings and to the schema file. I haven't tested to see if it works yet but I wanted to let you know about it. Have you found a usable tag to give farms and other buildings certain production/food/commerce bonuses? I'm leaving that feature alone until I (or someone else) shows me a better one.

It should be called bProvidesFreshWater. It won't do anything until I give you the latest beta, but at least it will be ready then.

I have not been able to add the improvement changes for the city. Not for lack of trying either. But I've been busy fixing diplomacy and haven't tried in a week or so.
 
It should be called bProvidesFreshWater. It won't do anything until I give you the latest beta, but at least it will be ready then.

I have not been able to add the improvement changes for the city. Not for lack of trying either. But I've been busy fixing diplomacy and haven't tried in a week or so.
Ah ok. I also found that it MUST be in a specific order in the Civ4BuildingInfos file so where would you want me to place that particular tag?
 
Ah ok. I also found that it MUST be in a specific order in the Civ4BuildingInfos file so where would you want me to place that particular tag?

Actually, the order depends on the schema. If you use a newer schema, like the one's I use, the order doesn't matter a lot. But, if you want to be safe, stick it right before the <Flavors>.
 
Actually, the order depends on the schema. If you use a newer schema, like the one's I use, the order doesn't matter a lot. But, if you want to be safe, stick it right before the <Flavors>.
Well, here's what I'll do. I'll finish it up and leave out certain features with a note in the zip on what isn't there. Since it is specifically for AND, I'll request you include it in your new beta's/releases if it's not too much trouble.
 
@TechXLtd, finally got to look at those buttons you did for me, excellent:goodjob: and thanks. I am not sure about the mason one as it looks a little too much like the one I was going to use for the gentleman's club called Freemasons. Which acts sort of like a religion in Civ but not quite :)
 
Is there an option not to include such units as Noble, Lord, and Warlord (I think another one is called Private)? If not, would you consider adding this option? It seems like there are so many of them. I had a choice of building two such units with different names and icons but they were entirely identical. I've built them and used their ability to increase the experience points of other units, but for some reason, I feel like I'm cheating when I do that. Anyway, is it possible for this modmod to be optional?

EDIT: I was just thinking that these units might be part of the official Warlords expansion, which I have really never played although I have it installed. Can you tell I'm confused!? HA!
 
Is there an option not to include such units as Noble, Lord, and Warlord (I think another one is called Private)? If not, would you consider adding this option? It seems like there are so many of them. I had a choice of building two such units with different names and icons but they were entirely identical. I've built them and used their ability to increase the experience points of other units, but for some reason, I feel like I'm cheating when I do that. Anyway, is it possible for this modmod to be optional?

EDIT: I was just thinking that these units might be part of the official Warlords expansion, which I have really never played although I have it installed. Can you tell I'm confused!? HA!
Just move the nobel folder in the: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind\Assets\Modules\Custom_Units folder to the Unloaded Modules folder.
*Warning doing this will brake your saves.*
 
Thanks, I'll give that a try in my next game.

And edit civilizationinfo.xml in Modular Civic Units folder as well. Make sure it is the one with barbarian info. Delete the entries relevant to Nobles there.

Reason: without those changes, the game will load with error message about Nobles in that file.
 
@TechXLtd

Are you still working on the water mod?
Yes, I'm still working on it. However, I just got my computer up and running. I had a very bad problem of sadly enough having 2 gigs of my ram and the power supply die on me. I had to reformat my main 73gig scsi hard drive and my secondary 160gig ide hard drive so I have to start over on the program. I will be looking through what I missed from my holiday and will see what new features have been released in the new beta. Actually, I require the new beta since I can't do much about certain features without it. I will keep you updated on what progress I have made and will be more inquisitive about certain issues.

As for actual work on the WaterworksLtd, a temporary halt has been implemented until I test out the new beta to see what can and can't be improved in addition to tweaking my work.
 
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